A solo roguelite run: you become one of seven Alpha Aniimo, pick up Holo-gizmos as you climb, and spend Training Coins on whatever the run puts in front of you. Each element has four difficulties, each with a first-clear reward and a weekly one.
- 12
- runs
- 7
- Alphas
- 77
- gizmos
- 48
- talent nodes
The Interlink is the four-player mode and has its own page. This one is the solo sim: Training of Grass, Water and Fire, plus the Trial tier above them.
Each Alpha plays differently and carries its own eleven gizmos.
Alpha Irisal is a burst-type Alpha built for strong stationary damage and rapid multi-hit combos. It can mark targets with its Ultimate, then trigger those marks repeatedly with sustained skills to deal heavy area damage.
The Alpha Blazen is a burst-type Alpha with extreme mobility and endless skill combos, capable of frequently triggering the Surge Core Gizmo through skills to deal high damage to targets in an area.
Alpha Tubster is a defensive counterattack Alpha with outstanding survivability. Its skills grant powerful shields and deal AoE damage based on the shield amount.
Alpha Leafy is a healer-type Alpha with strong sustained area healing. Its skills continuously restore HP, trigger its talent and Vitality Core Gizmo, and leave behind plenty of healing drops.
Alpha Helgon is a defensive Alpha built around survival and powerful counterattacks. It can briefly become immune to damage, strike back at targets, and summon wind blades and hurricanes to deal heavy damage and BREAK damage.
Alpha Scorchhowl is a DPS-focused Alpha with powerful charged burst attacks and self-damage mechanics. It can pull targets together, then spend HP to unleash a devastating hit.
Alpha Stellarys specializes in earning Training Coins and gaining Damage Boost based on how many it has gained. Its skills generate Training Coins, and its skill effects improve with the total amount earned.
| Name | Tier | Alpha | Effect |
|---|---|---|---|
Breaking StrikeBolty | Blue | Bolty | Increases the BREAK damage of the Ultimate by 40%. |
Hyper SenseBolty | Blue | Bolty | Increases the Crit Rate of the Ultimate by 25%. |
Focused ImpactBolty | Blue | Bolty | Ultimate Crit DMG Bonus increased by 50%. |
Accumulative PowerBolty | Blue | Bolty | For each "Surge" Gizmo you have, Ultimate damage increases by 3%. |
Energized StartBolty | Blue | Bolty | At the start of battle, restore 75 Ultimate Points (UP). |
Stable SupplyBolty | Blue | Bolty | Recovers 1 UP per second. |
Zero CostBolty | Purple | Bolty | After every 4 uses of Ultimate, the next Ultimate consumes no Ultimate Point. |
Vitality BoostBolty | Purple | Bolty | Recovers 10% of max HP after casting the Ultimate. |
RecklessBolty | Purple | Bolty | Casting the Ultimate will consume 10% of your current HP to increase ATK by 15% for 10s. CD: 15 seconds. |
Elemental ErosionBolty | Purple | Bolty | For every 5 Ultimates cumulatively used during this training session, the Element Burst damage dealt by "Energizing Bracer" and "Surge Engine" increases by 5%. |
Surge EngineBolty | Gold | Bolty | +40% Ultimate Damage When the Ultimate is used, deals 1 hits of [Wind Burst]. |
Body of IronHelgon | Blue | Helgon | P.DEF and M.DEF increase by 20. |
Close Range ChargeHelgon | Blue | Helgon | When a target is within a radius of 5 meters, restore 1 Energy Point (EP) every 1 seconds. |
Scorching HotHelgon | Blue | Helgon | Every 20 hits by Flamewreath Armor permanently increase Holo-gizmo damage by 1%. |
Best Offense is DefenseHelgon | Blue | Helgon | Each time you take damage, Holo-gizmo CRIT Rate increases by 5%, up to 10 stacks, for 10s. |
Rising HeatHelgon | Blue | Helgon | Each Ironclad Gizmo you own increases Flamewreath Armor damage by 6%. |
Defense TrainingHelgon | Blue | Helgon | After combat starts, increases P.DEF and M.DEF by 3 points every 5 seconds, up to 10 stacks. |
Spreading FlamesHelgon | Purple | Helgon | "Flamewreath Armor" radius increased by 2 meters. |
Dulling FieldHelgon | Purple | Helgon | Reduces the ATK of targets within 5 meters by 10%. |
Unyielding WillHelgon | Purple | Helgon | Every 10 instances of damage taken, restore 5% of Max HP. |
IndestructibleHelgon | Purple | Helgon | For every 30 points of Dual Defense, gain 1 points of Flat Damage Reduction. |
Flamewreath ArmorHelgon | Gold | Helgon | +10% P.DEF and M.DEF Every 1s, deals True Damage equal to 80% of P.DEF and M.DEF to targets within 3m and applies 1 stacks of [Scorching]. Stacks up to 10 times and lasts 10s. When [Scorching] reaches max stacks or the target is defeated, it explodes, dealing True Damage equal to 400% of P.DEF and M.DEF to nearby targets and applying 1 stacks of [Scorching]. |
Shattering StrikeIrisal | Blue | Irisal | Increases the BREAK damage of skills by 30%. |
Converging SenseIrisal | Blue | Irisal | Increases the Crit Rate of skills by 20%. |
Focused StrikeIrisal | Blue | Irisal | Increases skill critical rate by 40%. |
Stable ChargingIrisal | Blue | Irisal | Recovers 0.6 EP per second. |
Layered StrengthIrisal | Blue | Irisal | Increases skill damage by 2% for each [Energy] gizmo held. |
Energy ExpansionIrisal | Blue | Irisal | Increases max EP by 10. |
Expand ElementIrisal | Purple | Irisal | For every 10 skills cumulatively used during this training session, the Element Burst range of [Energizing Bracer] and [Surge Engine] increases by 5%. |
Lossless Power SupplyIrisal | Purple | Irisal | After each 6 skill casts, the next skill doesn’t consume EP. |
Consecutive StrikesIrisal | Purple | Irisal | When a skill defeats a target, teleports behind a new target and restores 5 EP. |
Blessing of ProtectionIrisal | Purple | Irisal | After each 5 skill casts, gains a shield of 8% of max HP, lasting for 20s. |
Energizing BracerIrisal | Gold | Irisal | +25% skill damage Every 6 skill casts randomly trigger 1 [Wind Bursts], [Ice Bursts], or [Lightning Bursts]. |
Protective HealingLeafy | Blue | Leafy | Increases both P.DEF and M.DEF by 5% for 10s upon receiving healing. |
Rest and RecoverLeafy | Blue | Leafy | Recovers 1 EP upon receiving healing. Cooldown time: 0.5 seconds. |
Vigor of LifeLeafy | Blue | Leafy | "Repair Matrix": For every 50 pulses fired or ricocheted, healing efficiency is permanently increased by 1%. |
Matrix EnhancementLeafy | Blue | Leafy | For each Vitality Gizmo held, Repair Matrix damage increases by 6%. |
Emergency TreatmentLeafy | Blue | Leafy | Reduces the Cooldown time of all healing skills by 15%. |
Healing SupplyLeafy | Blue | Leafy | When a target is defeated, there is a 25% chance it will drop a Heal item. Picking it up restores 10% of Max HP. |
Overcharged ShieldLeafy | Purple | Leafy | 35% of excess healing is converted into Shield, up to 20% of Max HP, for 20 sec. |
Calm FighterLeafy | Purple | Leafy | When HP is below 50%, Damage Reduction increases by 10%. |
Bounce AmplifierLeafy | Purple | Leafy | "Repair Matrix": Bounce count increases by 2. |
Close CallLeafy | Purple | Leafy | When HP falls below 30%, restore 10% of max HP per second for 3 seconds. Cooldown: 30 seconds. |
Repair MatrixLeafy | Gold | Leafy | +Restore 3%: Max HP every 5 seconds When healed, fire 2 pulses that deal True Damage equal to 55% of the healing amount and 1% of Max HP, and ricochet up to 3 times. If there is only one target, the pulse can ricochet between the target and the player. |
Desperate PotentialScorchhowl | Blue | Scorchhowl | For every 1% HP lost, damage increases by 0.2%. At 25% HP, the effect reaches its maximum, and damage increases by an additional 10%. |
Last BastionScorchhowl | Blue | Scorchhowl | For every 1% HP lost, Shield Efficiency increases by 0.25%. At 25% HP, this bonus reaches its maximum, granting an additional 12% Shield Efficiency. |
Desperation SurgeScorchhowl | Blue | Scorchhowl | For every 1% HP lost, Healing Efficiency increases by 0.25%. At 25% HP, it reaches its maximum, and Healing Efficiency increases by an additional 12%. |
Adversity ChargeScorchhowl | Blue | Scorchhowl | When taking damage, restore 1 Energy Points (EP), with a cooldown of 0.5 seconds. |
Boiling BloodScorchhowl | Blue | Scorchhowl | For each "Valor" Gizmo you have, ATK increases by 0.6%. |
Delayed PainScorchhowl | Blue | Scorchhowl | 50% of damage taken is converted to True Damage and deducted over 5s. |
No RetreatScorchhowl | Purple | Scorchhowl | Becomes Invincible for 5 second(s) when you take lethal damage. Cooldown time: 60 seconds. |
Adversity ParryScorchhowl | Purple | Scorchhowl | Increases Crit Rate by 4% each time damage is taken. Lasts 10 second(s) and stacks up to 5 times. |
Adversity SurgeScorchhowl | Purple | Scorchhowl | Each time damage is taken, Critical Damage Bonus increases by 8% for 10 sec, up to 5 stacks. |
Final StandScorchhowl | Purple | Scorchhowl | When HP drops below 25%, gains a shield equal to 30% of Max HP for 20s. Cooldown: 60s. |
Fervor MaskScorchhowl | Gold | Scorchhowl | +6% damage reduction Recoverable HP becomes 50% of max HP, and ATK increases by 5%. Every 50 hits taken triggers a wide-area True Damage hit equal to 1000% of ATK, and grants 10% Siphon plus a shield equal to 10% of max HP for 20s. |
Voucher Fragment IStellarys | Blue | Stellarys | Collect 2 types of Voucher Fragments to receive 3000 Training Coins. |
Voucher Fragment IIStellarys | Blue | Stellarys | Collect 2 types of Voucher Fragments to receive 3000 Training Coins. |
Membership DiscountStellarys | Blue | Stellarys | Lowers the price of each shop item by 15 Training Coins for each Wealth gizmo you have. |
Hazard PayStellarys | Blue | Stellarys | For 30 seconds after battle, taking damage has a 10% chance to drop 10 Training Coins. |
Compound InterestStellarys | Blue | Stellarys | For the first 30 seconds of combat, dealing damage has a 3% chance to drop 10 Training Coin. |
Coin MagnetStellarys | Blue | Stellarys | Increases Training Coin pickup radius by 5m. |
Bounty HunterStellarys | Purple | Stellarys | Defeating common enemies has a 20% chance to drop 10 Training Coins. Defeating an Alpha or Omega has a 100% chance to drop 100 Training Coins. |
Increase in ValueStellarys | Purple | Stellarys | For every 1000 Training Coins earned during this training session, Core Gizmo Crit Rate increases by 3%. |
Crit CapitalStellarys | Purple | Stellarys | During this training, for every 1000 Training Coins obtained, "Core Gizmo"’s critical damage bonus increases by 6%. |
Free MoneyStellarys | Purple | Stellarys | "Predictive Dice" consumes 1 Training Coins each time a coin is fired, increasing "Predictive Dice"’s damage by 100%. If there are not enough Training Coins remaining, the effect will not activate. |
Predictive DiceStellarys | Gold | Stellarys | +15% Training Coin earnings During this training, for every 200 Training Coins obtained, 1 floating Training Coin will be generated around you, up to 10 total, with a cooldown of 15s. Each Training Coin deals True Damage equal to 45% of ATK. |
Iron CladTubster | Blue | Tubster | Increases both P.DEF and M.DEF by 5% when a shield is active. |
Charging ShieldTubster | Blue | Tubster | When holding a Shield, restore 1 Energy Point (EP) per second. |
Refined SteelTubster | Blue | Tubster | "Reflective Barrier": Each time you fire 50 Energy Bullets or Enhanced Energy Bullets, Max HP permanently increases by 1%. |
VengeanceTubster | Blue | Tubster | For each "Defense" Gizmo you have, "Reflective Barrier" damage increases by 10%. |
Resolute DefenseTubster | Blue | Tubster | Reduces the Cooldown time of all Shield skills by 15%. |
ResilienceTubster | Blue | Tubster | Max HP increased by 900. |
Heavy BombTubster | Purple | Tubster | "Reflective Barrier" Energy Projectile Crit Rate increases by 35%, Critical Damage Bonus increases by 70%, and each point of overflow Crit Rate is converted into 1.5% Critical Damage Bonus. |
Intense TrainingTubster | Purple | Tubster | 15 seconds after battle begins, max HP is increased by 10% and a Shield equal to 15% of max HP is granted, lasting until the end of battle. |
Flawless DefenseTubster | Purple | Tubster | Gains a Shield equal to 15% of max HP when the battle begins. Lasts 30 second(s). |
Bastion of IronTubster | Purple | Tubster | Gains Super Armor when a shield is active. |
Reflective BarrierTubster | Gold | Tubster | +Every 10s, gains a shield equal to 10% of max HP. While shielded, every 1s or when taking damage, fires 1 energy projectiles at the nearest target, dealing True Damage equal to 3% of own max HP. |













