A solo roguelite run: you become one of seven Alpha Aniimo, pick up Holo-gizmos as you climb, and spend Training Coins on whatever the run puts in front of you. Each element has four difficulties, each with a first-clear reward and a weekly one.
- 12
- runs
- 7
- Alphas
- 77
- gizmos
- 48
- talent nodes
The Interlink is the four-player mode and has its own page. This one is the solo sim: Training of Grass, Water and Fire, plus the Trial tier above them.
Pick an Alpha
Each Alpha plays differently and carries its own eleven gizmos.
Alpha Irisal is a burst-type Alpha built for strong stationary damage and rapid multi-hit combos. It can mark targets with its Ultimate, then trigger those marks repeatedly with sustained skills to deal heavy area damage.
The Alpha Blazen is a burst-type Alpha with extreme mobility and endless skill combos, capable of frequently triggering the Surge Core Gizmo through skills to deal high damage to targets in an area.
Alpha Tubster is a defensive counterattack Alpha with outstanding survivability. Its skills grant powerful shields and deal AoE damage based on the shield amount.
Alpha Leafy is a healer-type Alpha with strong sustained area healing. Its skills continuously restore HP, trigger its talent and Vitality Core Gizmo, and leave behind plenty of healing drops.
Alpha Helgon is a defensive Alpha built around survival and powerful counterattacks. It can briefly become immune to damage, strike back at targets, and summon wind blades and hurricanes to deal heavy damage and BREAK damage.
Alpha Scorchhowl is a DPS-focused Alpha with powerful charged burst attacks and self-damage mechanics. It can pull targets together, then spend HP to unleash a devastating hit.
Alpha Stellarys specializes in earning Training Coins and gaining Damage Boost based on how many it has gained. Its skills generate Training Coins, and its skill effects improve with the total amount earned.
| Name | Tier | Alpha | Effect |
|---|---|---|---|
| Blue | Bolty | Increases the BREAK damage of the Ultimate by 40%. | |
| Blue | Bolty | Increases the Crit Rate of the Ultimate by 25%. | |
| Blue | Bolty | Increases the Crit Damage of the ultimate by 50%. | |
| Blue | Bolty | For each "Surge" Gizmo you have, Ultimate damage increases by 3%. | |
| Blue | Bolty | At the start of battle, restore 75 Ultimate Points (UP). | |
| Blue | Bolty | Recovers 1 UP per second. | |
| Purple | Bolty | After every 4 uses of Ultimate, the next Ultimate consumes no Ultimate Point. | |
| Purple | Bolty | Recovers 10% of max HP after casting the Ultimate. | |
| Purple | Bolty | Casting the Ultimate will consume 10% of your current HP to increase ATK by 15% for 10s. CD: 15 seconds. | |
| Purple | Bolty | For every 5 Ultimates cumulatively used during this training session, the Element Burst damage dealt by "Energizing Bracer" and "Surge Engine" increases by 5%. | |
| Gold | Bolty | +40% Ultimate Damage When the Ultimate is used, deals 1 hits of [Wind Burst]. | |
| Blue | Helgon | P.DEF and M.DEF increase by 20. | |
| Blue | Helgon | When a target is within a radius of 5 meters, restore 1 Energy Point (EP) every 1 seconds. | |
| Blue | Helgon | Every 20 hits by Flamewreath Armor permanently increase Holo-gizmo damage by 1%. | |
| Blue | Helgon | Each time you take damage, Holo-gizmo CRIT Rate increases by 5%, up to 10 stacks, for 10s. | |
| Blue | Helgon | Each Ironclad Gizmo you own increases Flamewreath Armor damage by 6%. | |
| Blue | Helgon | After combat starts, increases P.DEF and M.DEF by 3 points every 5 seconds, up to 10 stacks. | |
| Purple | Helgon | "Flamewreath Armor" radius increased by 2 meters. | |
| Purple | Helgon | Reduces the ATK of targets within 5 meters by 10%. | |
| Purple | Helgon | Every 10 instances of damage taken, restore 5% of Max HP. | |
| Purple | Helgon | For every 30 points of Dual Defense, gain 1 points of Flat Damage Reduction. | |
| Gold | Helgon | +10% P.DEF and M.DEF Every 1s, deals True Damage equal to 80% of P.DEF and M.DEF to targets within 3m and applies 1 stacks of [Scorching]. Stacks up to 10 times and lasts 10s. When [Scorching] reaches max stacks or the target is defeated, it explodes, dealing True Damage equal to 400% of P.DEF and M.DEF to nearby targets and applying 1 stacks of [Scorching]. | |
| Blue | Irisal | Increases the BREAK damage of skills by 30%. | |
| Blue | Irisal | Increases the Crit Rate of skills by 20%. | |
| Blue | Irisal | Increases the Crit Damage of skills by 40%. | |
| Blue | Irisal | Recovers 0.6 EP per second. | |
| Blue | Irisal | Increases skill damage by 2% for each [Energy] gizmo held. | |
| Blue | Irisal | Increases max EP by 10. | |
| Purple | Irisal | For every 10 skills cumulatively used during this training session, the Element Burst range of [Energizing Bracer] and [Surge Engine] increases by 5%. | |
| Purple | Irisal | After each 6 skill casts, the next skill doesn’t consume EP. | |
| Purple | Irisal | When a skill defeats a target, teleports behind a new target and restores 5 EP. | |
| Purple | Irisal | After each 5 skill casts, gains a shield of 8% of max HP, lasting for 20s. | |
| Gold | Irisal | +25% skill damage Every 6 skill casts randomly trigger 1 [Wind Bursts], [Ice Bursts], or [Lightning Bursts]. | |
| Blue | Leafy | Increases both P.DEF and M.DEF by 5% for 10s upon receiving healing. | |
| Blue | Leafy | Recovers 1 EP upon receiving healing. Cooldown time: 0.5 seconds. | |
| Blue | Leafy | "Repair Matrix": For every 50 pulses fired or ricocheted, healing efficiency is permanently increased by 1%. | |
| Blue | Leafy | For each Vitality Gizmo held, Repair Matrix damage increases by 6%. | |
| Blue | Leafy | Reduces the Cooldown time of all healing skills by 25%. | |
| Blue | Leafy | When a target is defeated, there is a 25% chance it will drop a Heal item. Picking it up restores 10% of Max HP. | |
| Purple | Leafy | 35% of excess healing is converted into Shield, up to 20% of Max HP, for 20 sec. | |
| Purple | Leafy | When HP is below 50%, Damage Reduction increases by 10%. | |
| Purple | Leafy | "Repair Matrix": Bounce count increases by 2. | |
| Purple | Leafy | When HP falls below 30%, restore 10% of max HP per second for 3 seconds. Cooldown: 30 seconds. | |
| Gold | Leafy | +Restore 3%: Max HP every 5 seconds When healed, fire 2 pulses that deal True Damage equal to 55% of the healing amount and 1% of Max HP, and ricochet up to 3 times. If there is only one target, the pulse can ricochet between the target and the player. | |
| Blue | Scorchhowl | For every 1% HP lost, damage increases by 0.2%. At 25% HP, the effect reaches its maximum, and damage increases by an additional 10%. | |
| Blue | Scorchhowl | For every 1% HP lost, Shield Efficiency increases by 0.25%. At 25% HP, this bonus reaches its maximum, granting an additional 12% Shield Efficiency. | |
| Blue | Scorchhowl | For every 1% HP lost, Healing Efficiency increases by 0.25%. At 25% HP, it reaches its maximum, and Healing Efficiency increases by an additional 12%. | |
| Blue | Scorchhowl | When taking damage, restore 1 Energy Points (EP), with a cooldown of 0.5 seconds. | |
| Blue | Scorchhowl | For each "Valor" Gizmo you have, ATK increases by 0.6%. | |
| Blue | Scorchhowl | 50% of damage taken is converted to True Damage and deducted over 5s. | |
| Purple | Scorchhowl | Becomes Invincible for 5 second(s) when you take lethal damage. Cooldown time: 60 seconds. | |
| Purple | Scorchhowl | Increases Crit Rate by 4% each time damage is taken. Lasts 10 second(s) and stacks up to 5 times. | |
| Purple | Scorchhowl | Increases your Crit Damage by 8% each time you take damage, lasting for 10s and stacking up to 5 time(s). | |
| Purple | Scorchhowl | When HP drops below 25%, gains a shield equal to 30% of Max HP for 20s. Cooldown: 60s. | |
| Gold | Scorchhowl | +6% damage reduction Recoverable HP becomes 50% of max HP, and ATK increases by 5%. Every 50 hits taken triggers a wide-area True Damage hit equal to 1000% of ATK, and grants 10% Siphon plus a shield equal to 10% of max HP for 20s. | |
| Blue | Stellarys | Collect 2 types of Voucher Fragments to receive 3000 Training Coins. | |
| Blue | Stellarys | Collect 2 types of Voucher Fragments to receive 3000 Training Coins. | |
| Blue | Stellarys | Lowers the price of each shop item by 15 Training Coins for each Wealth gizmo you have. | |
| Blue | Stellarys | For 30 seconds after battle, taking damage has a 10% chance to drop 10 Training Coins. | |
| Blue | Stellarys | For the first 30 seconds of combat, dealing damage has a 3% chance to drop 10 Training Coin. | |
| Blue | Stellarys | Increases Training Coin pickup radius by 5m. | |
| Purple | Stellarys | Defeating common enemies has a 20% chance to drop 10 Training Coins. Defeating an Alpha or Omega has a 100% chance to drop 100 Training Coins. | |
| Purple | Stellarys | For every 1000 Training Coins earned during this training session, Core Gizmo Crit Rate increases by 3%. | |
| Purple | Stellarys | For every 1000 Training Coins earned during this training session, Core Gizmo Crit Damage increases by 6%. | |
| Purple | Stellarys | "Predictive Dice" consumes 1 Training Coins each time a coin is fired, increasing "Predictive Dice"’s damage by 100%. If there are not enough Training Coins remaining, the effect will not activate. | |
| Gold | Stellarys | +15% Training Coin earnings During this training, for every 200 Training Coins obtained, 1 floating Training Coin will be generated around you, up to 10 total, with a cooldown of 15s. Each Training Coin deals True Damage equal to 45% of ATK. | |
| Blue | Tubster | Increases both P.DEF and M.DEF by 5% when a shield is active. | |
| Blue | Tubster | When holding a Shield, restore 1 Energy Point (EP) per second. | |
| Blue | Tubster | "Reflective Barrier": Each time you fire 50 Energy Bullets or Enhanced Energy Bullets, Max HP permanently increases by 1%. | |
| Blue | Tubster | For each "Defense" Gizmo you have, "Reflective Barrier" damage increases by 10%. | |
| Blue | Tubster | Reduces the Cooldown time of all Shield skills by 25%. | |
| Blue | Tubster | Max HP increased by 900. | |
| Purple | Tubster | [Reflective Barrier] Increases Energy Bombs’ Crit Rate by 35% and Crit Damage by 70%. Each point of excess Crit Rate will convert into 1.5% of Crit Damage. | |
| Purple | Tubster | 15 seconds after battle begins, max HP is increased by 10% and a Shield equal to 15% of max HP is granted, lasting until the end of battle. | |
| Purple | Tubster | Gains a Shield equal to 15% of max HP when the battle begins. Lasts 30 second(s). | |
| Purple | Tubster | Gains Super Armor when a shield is active. | |
| Gold | Tubster | +Every 10s, gains a shield equal to 10% of max HP. While shielded, every 1s or when taking damage, fires 1 energy projectiles at the nearest target, dealing True Damage equal to 3% of own max HP. | |