Skip to content
WikilyWIKILY
All games23 Wikis · pick your game
Winds of Valen

Switch game

23 Wikis · pick your game
History

The Ebony Caves

21 revisions

  • 2026-10-22 02:37:26 UTCcurrent
    KevinStill - Change timer intro text MCP: Claude
    Accepted by KevinStill
    #21prev · cur
  • 2026-10-22 02:33:23 UTC
    KevinStill - Loosen the Cave Run timer spacing a little MCP: Claude
    Accepted by KevinStill
  • 2026-10-22 02:31:54 UTC
    KevinStill - Group the Cave Run timer in one tight box pulled up under the map MCP: Claude
    Accepted by KevinStill
  • 2026-10-22 02:30:22 UTC
    KevinStill - Tighten spacing so the map and timer fit on one screen MCP: Claude
    Accepted by KevinStill
  • 2026-10-22 02:28:29 UTC
    KevinStill - Move the cave run timer under the map, above Rooms, with a Cave Run intro line MCP: Claude
    Accepted by KevinStill
  • 2026-10-22 02:26:44 UTC
    KevinStill - Add blocked-route player note and a start/stop/reset 10 minute timer MCP: Claude
    Accepted by KevinStill
  • 2026-10-21 06:28:33 UTC
    KevinStill - Rank armour by physical armour (Pierce + Slash) instead of every armour type; trinkets described as a small bonus MCP: Claude
    Accepted by KevinStill
  • 2026-10-21 06:26:29 UTC
    KevinStill - Agility wording: use the game's tooltip, increases speed of the attack animation MCP: Claude
    Accepted by KevinStill
  • 2026-10-21 06:23:54 UTC
    KevinStill - Pickaxes and Mining boosts: only the top three of each kind MCP: Claude
    Accepted by KevinStill
  • 2026-10-21 06:21:03 UTC
    KevinStill - Move What to bring to the bottom; add Ore Sack and Ore Crate, armour and Agility trinkets MCP: Claude
    Accepted by KevinStill
  • 2026-10-21 06:15:50 UTC
    KevinStill - Add What to bring: mining pickaxes, gear and potions, shields and health potions, read live from Items MCP: Claude
    Accepted by KevinStill
  • 2026-10-21 06:13:08 UTC
    KevinStill - Add a Dangers section: collapsing rooms and falling stalactites, and the 10 minute timer MCP: Claude
    Accepted by KevinStill
  • 2026-10-21 06:10:17 UTC
    KevinStill - Say that dying loses about half the ore you mined, as reported by players MCP: Claude
    Accepted by KevinStill
  • 2026-10-21 06:02:22 UTC
    KevinStill - Remove the Work in progress note; a rock with no switch yet (a new ore) shows in grey and is named in the map key MCP: Claude
    Accepted by KevinStill
  • 2026-10-21 06:00:38 UTCrejected
    KevinStill - Remove the Work in progress note MCP: Claude
    Rejected by KevinStill - “Replaced by one edit on the live version (callout removal plus the map key update), so the older map script is not put back.”
    #7prev · cur
  • 2026-10-21 05:56:38 UTC
    KevinStill - Map key: only the passage entry, renamed to Blocked Passage (Mine to Unblock); the switches show the dot colours MCP: Claude
    Accepted by KevinStill
  • 2026-10-21 05:52:33 UTC
    KevinStill - Give each map switch a class so the wiki CSS can color it like its dot MCP: Claude
    Accepted by KevinStill
  • 2026-10-21 05:51:27 UTC
    KevinStill - Color each map switch like its dot on the map MCP: Claude
    Accepted by KevinStill
  • 2026-10-21 05:49:09 UTC
    KevinStill - Map filters: one on/off switch per rock and for the spiders instead of the two dropdowns MCP: Claude
    Accepted by KevinStill
  • 2026-10-21 05:44:20 UTC
    KevinStill - Match the guide page style, single-choice filters, rocks in side pockets drawn on the floor MCP: Claude
    Accepted by KevinStill
  • 2026-10-21 05:38:49 UTC
    KevinStill MCP: Claude
    Accepted by KevinStill
    #1prev · curView