History
The Ebony Caves
21 revisions
- 2026-10-22 02:37:26 UTCcurrentKevinStill - Change timer intro text MCP: ClaudeAccepted by KevinStill#21prev · cur
- 2026-10-22 02:33:23 UTCKevinStill - Loosen the Cave Run timer spacing a little MCP: ClaudeAccepted by KevinStill
- 2026-10-22 02:31:54 UTCKevinStill - Group the Cave Run timer in one tight box pulled up under the map MCP: ClaudeAccepted by KevinStill
- 2026-10-22 02:30:22 UTCKevinStill - Tighten spacing so the map and timer fit on one screen MCP: ClaudeAccepted by KevinStill
- 2026-10-22 02:28:29 UTCKevinStill - Move the cave run timer under the map, above Rooms, with a Cave Run intro line MCP: ClaudeAccepted by KevinStill
- 2026-10-22 02:26:44 UTCKevinStill - Add blocked-route player note and a start/stop/reset 10 minute timer MCP: ClaudeAccepted by KevinStill
- 2026-10-21 06:28:33 UTCKevinStill - Rank armour by physical armour (Pierce + Slash) instead of every armour type; trinkets described as a small bonus MCP: ClaudeAccepted by KevinStill
- 2026-10-21 06:26:29 UTCKevinStill - Agility wording: use the game's tooltip, increases speed of the attack animation MCP: ClaudeAccepted by KevinStill
- 2026-10-21 06:23:54 UTCKevinStill - Pickaxes and Mining boosts: only the top three of each kind MCP: ClaudeAccepted by KevinStill
- 2026-10-21 06:21:03 UTCKevinStill - Move What to bring to the bottom; add Ore Sack and Ore Crate, armour and Agility trinkets MCP: ClaudeAccepted by KevinStill
- 2026-10-21 06:15:50 UTCKevinStill - Add What to bring: mining pickaxes, gear and potions, shields and health potions, read live from Items MCP: ClaudeAccepted by KevinStill
- 2026-10-21 06:13:08 UTCKevinStill - Add a Dangers section: collapsing rooms and falling stalactites, and the 10 minute timer MCP: ClaudeAccepted by KevinStill
- 2026-10-21 06:10:17 UTCKevinStill - Say that dying loses about half the ore you mined, as reported by players MCP: ClaudeAccepted by KevinStill
- 2026-10-21 06:02:22 UTCKevinStill - Remove the Work in progress note; a rock with no switch yet (a new ore) shows in grey and is named in the map key MCP: ClaudeAccepted by KevinStill
- 2026-10-21 06:00:38 UTCrejectedKevinStill - Remove the Work in progress note MCP: ClaudeRejected by KevinStill - “Replaced by one edit on the live version (callout removal plus the map key update), so the older map script is not put back.”
- 2026-10-21 05:56:38 UTCKevinStill - Map key: only the passage entry, renamed to Blocked Passage (Mine to Unblock); the switches show the dot colours MCP: ClaudeAccepted by KevinStill
- 2026-10-21 05:52:33 UTCKevinStill - Give each map switch a class so the wiki CSS can color it like its dot MCP: ClaudeAccepted by KevinStill
- 2026-10-21 05:51:27 UTCKevinStill - Color each map switch like its dot on the map MCP: ClaudeAccepted by KevinStill
- 2026-10-21 05:49:09 UTCKevinStill - Map filters: one on/off switch per rock and for the spiders instead of the two dropdowns MCP: ClaudeAccepted by KevinStill
- 2026-10-21 05:44:20 UTCKevinStill - Match the guide page style, single-choice filters, rocks in side pockets drawn on the floor MCP: ClaudeAccepted by KevinStill