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Prism Cavalry class

Wildheart

Wildheart is a 3-star Prism Cavalry class. A Sylvan promotes into it on reaching 3 stars, at Absorb LV 28 or higher.
Wildheart
Grade
Prism
Unit type
Cavalry
Stars
3
Attack type
Melee
Faction
Forest
Class type
Defender
Imprint slots
5

Base stats

Class stats at Absorb LV 1

Health
680
Attack
94
Attack Speed
24
Attack Range
60
Move Speed
65
Stats when promoted at Absorb LV 28
Health
955
Attack
119
Attack Speed
27
Attack Range
60

Skill

Elderwood Prison

Cooldown 8s ยท from 3 stars

Deals ATK 140% damage to up to 2 enemies and traps each in a wooden cage. Trapped enemies must break their own cages with their attacks first.

Awakening

Options offered at 3 stars from Absorb LV 30, 60 and 100

Mobile Vanguard

I: Gain 10% Move Speed. II: Gain 15% Move Speed. III: Gain 20% Move Speed.

Steady Charge

I: You cannot be knocked back while moving. Take 4% less damage while moving. II: You cannot be knocked back while moving. Take 6% less damage while moving. III: You cannot be knocked back while moving. Take 8% less damage while moving.

Lead Guard

I: With an ally right behind you, take 6% less damage. II: With an ally right behind you, take 9% less damage. III: With an ally right behind you, take 12% less damage.

Ranged Hunter

I: Deal 10% more basic attack damage to ranged enemies. II: Deal 15% more basic attack damage to ranged enemies. III: Deal 20% more basic attack damage to ranged enemies.

Trample

I: After moving, your basic attack also hits 1 other enemy beside the target for extra damage equal to 20% of your ATK. II: After moving, your basic attack also hits 1 other enemy beside the target for extra damage equal to 30% of your ATK. III: After moving, your basic attack also hits 1 other enemy beside the target for extra damage equal to 40% of your ATK.

Side by Side

I: Deal 5% more basic attack damage while another ally is beside you. II: Deal 8% more basic attack damage while another ally is beside you. III: Deal 10% more basic attack damage while another ally is beside you.

Pursuit

I: Basic attacks aimed at moving enemies deal 20% more damage. II: Basic attacks aimed at moving enemies deal 25% more damage. III: Basic attacks aimed at moving enemies deal 30% more damage.

Mobility

I: Movement slows on you are 20% weaker. II: Movement slows on you are 30% weaker. III: Movement slows on you are 40% weaker.

Pathfinder

I: 1 ally right behind you: Move Speed +15%. II: 1 ally right behind you: Move Speed +22%. III: 1 ally right behind you: Move Speed +30%.

Formation Guard

I: You and 1 melee ally beside you take 6% less projectile damage. II: You and 1 melee ally beside you take 9% less projectile damage. III: You and 1 melee ally beside you take 12% less projectile damage.

Thick Roots

I: Cage durability becomes 20% of your max HP. II: Cage durability becomes 25% of your max HP. III: Cage durability becomes 30% of your max HP.

Spreading Roots

I: Elderwood Prison imprisons 3 enemies. Each takes 110% ATK damage. II: Elderwood Prison imprisons 3 enemies. Each takes 115% ATK damage. III: Elderwood Prison imprisons 3 enemies. Each takes 120% ATK damage.

Imprint it gives

A unit that absorbs this one gains this imprint

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