Skip to content
WikilyWIKILY
All games40 Wikis · pick your game
SystemsUpgrade Tree

Switch game

40 Wikis · pick your game
Slotbound in the Wikily appFree · 4.4★4.6★ · Full screenGet appGet app

Systems

Upgrade Tree

The upgrade tree holds 113 permanent upgrades bought with Originite between runs. Each is bought once; the number after a name is its cost.

113
Upgrades
7,060
Originite for all

Research

25 upgrades, 3,239 Originite in total

Fate Stone Unlock · 90
Fate Stone Unlock · 90

Unlocks the Fate Stone system. After Legendary Unlock.

Twin Stone · 45
Twin Stone · 45

Twin Stone can now appear on the C card. It grants 2 units. After Fate Stone Unlock.

Breeze Stone · 90
Breeze Stone · 90

Breeze Stone can now appear on the C card. It skips Advanced to aim for Rare. After Twin Stone. Crimson Hell cleared on Normal.

Omen Stone · 120
Omen Stone · 120

Omen Stone can now appear on the C card. Pick 1 of 3 candidates. After Breeze Stone. Crimson Hell cleared on Normal.

Special Stone · 70
Special Stone · 70

Special Stone can now appear on the B card. 15% chance of a Special unit. After Fate Stone Unlock.

Mastery Stone · 130
Mastery Stone · 130

Mastery Stone can now appear on the B card. The unit arrives at 2-Star. After Special Stone. Crimson Hell cleared on Normal.

Rift Stone · 170
Rift Stone · 170

Rift Stone can now appear on the B card. Normal, or Legendary / Prism. After Mastery Stone. Crimson Hell cleared on Normal.

Constellation Stone · 110
Constellation Stone · 110

Constellation Stone can now appear on the A card. It grants 3 units. After Fate Stone Unlock.

Sanctum Stone · 180
Sanctum Stone · 180

Sanctum Stone can now appear on the A card. Rare or better guaranteed. After Constellation Stone. Crimson Hell cleared on Normal.

Gambit Stone · 230
Gambit Stone · 230

Gambit Stone can now appear on the A card. Advanced, or Legendary / Prism. After Sanctum Stone. Crimson Hell cleared on Normal.

Quest Reroll · 60
Quest Reroll · 60

Reroll 1 stone quest per run. After Fate Stone Unlock. Lost Ruins cleared on Normal.

Stone Stand · 60
Stone Stand · 60

Before each run, buy 1 Fate Stone on the machine select screen. After Fate Stone Unlock. Crimson Hell cleared on Easy. 16 of the 23 research and Fate Stone upgrades bought.

Stone Stand +1 · 150
Stone Stand +1 · 150

The Stone Stand offers 1 more stone of any grade. After Stone Stand. Crimson Hell cleared on Normal. All 23 research and Fate Stone upgrades bought.

Advanced Unlock · 4
Advanced Unlock · 4

Advanced units begin to appear. After Sigil of Unsealing. Open Forest cleared on Easy.

Advanced Research I · 12
Advanced Research I · 12

Increases the appearance chance of advanced units. After Advanced Unlock.

Advanced Research II · 28
Advanced Research II · 28

Further increases the appearance chance of advanced units. After Advanced Research I.

Rare Unlock · 70
Rare Unlock · 70

Rare units begin to appear. After Advanced Research II. Wasteland cleared on Easy.

Rare Research I · 100
Rare Research I · 100

Increases the appearance chance of rare units. After Rare Unlock.

Rare Research II · 140
Rare Research II · 140

Further increases the appearance chance of rare units. After Rare Research I.

Legendary Unlock · 120
Legendary Unlock · 120

Legendary units begin to appear. After Rare Unlock. Lost Ruins cleared on Easy.

Legendary Research I · 170
Legendary Research I · 170

Increases the appearance chance of legendary units. After Legendary Unlock.

Legendary Research II · 230
Legendary Research II · 230

Further increases the appearance chance of legendary units. After Legendary Research I.

Prism Unlock · 200
Prism Unlock · 200

Prism units begin to appear. After Legendary Unlock. Crimson Hell cleared on Easy.

Prism Research I · 280
Prism Research I · 280

Increases the appearance chance of prism units. After Prism Unlock.

Prism Research II · 380
Prism Research II · 380

Further increases the appearance chance of prism units. After Prism Research I.

Supply

15 upgrades, 331 Originite in total

Extra Life I · 1
Extra Life I · 1

Increases maximum lives by 1. After Sigil of Unsealing.

Initial Supply · 2
Initial Supply · 2

Start with an additional 50 Gold. After Extra Life I.

Novice Shield · 4
Novice Shield · 4

Prevents the first life loss once during waves 1 to 4. After Extra Life I.

Supply Warehouse · 7
Supply Warehouse · 7

Start with an additional 50 Gold. After Initial Supply.

Retry Supply · 9
Retry Supply · 9

Gain 100 Gold after a defeat if the run continues. After Initial Supply.

Comeback Lever · 20
Comeback Lever · 20

After losing life, guarantee the next spin wins. Once per run. After Novice Shield.

Expedition Supply · 12
Expedition Supply · 12

Start each run with the expedition core "Merc Contract". After Initial Supply.

Gate Recovery · 48
Gate Recovery · 48

Recover 1 life after clearing a Judgment or Boss wave. After Comeback Lever.

Extra Life II · 22
Extra Life II · 22

Increases maximum lives by 1. After Retry Supply.

Contract Extension · 18
Contract Extension · 18

Merc Contract can be used one more time. After Expedition Supply. Open Forest cleared on Normal.

Emergency Essence · 30
Emergency Essence · 30

Start each run with 2 Essence. After Extra Life I. Deep Cave cleared on Normal. All 14 Supply upgrades bought.

Victory Bonus · 45
Victory Bonus · 45

Gain 5 Gold more each time you win a wave. After Tactical Interest. Deep Cave cleared on Normal.

Spare Change Spin · 70
Spare Change Spin · 70

The last spin of each wave costs 50 Gold less. After Victory Bonus. Wasteland cleared on Normal.

Retry Supply II · 35
Retry Supply II · 35

The Gold gained after a defeat, if the run continues, becomes 150. After Retry Supply. Deep Cave cleared on Normal.

Tactical Interest · 8
Tactical Interest · 8

At battle start, gain 10 Gold per 100 Gold held, up to 50 Gold. After Supply Warehouse.

Units

13 upgrades, 683 Originite in total

Command Limit I · 6
Command Limit I · 6

Increases the maximum number of deployed units by 1. After Sigil of Unsealing.

Dormant Power · 12
Dormant Power · 12

Unlocks the unit Awakening system. After Command Limit II.

Growth Branch · 45
Growth Branch · 45

On 3-star promotion, choose one of three candidates with different traits. After Command Limit I. All 11 Units upgrades bought.

Command Limit II · 70
Command Limit II · 70

Increases the maximum deployed unit count by 1 more. After Command Limit I.

Command Limit III · 180
Command Limit III · 180

Increases the maximum deployed unit count by 1 more. After Command Limit II.

Battle Haste · 60
Battle Haste · 60

In Endless Mode, Fast Forward can go up to x3. After Command Limit III. Split Space cleared on Easy.

Bloodbath · 24
Bloodbath · 24

Units can now roll this trait. After Calculated Luck. Deep Cave cleared on Normal.

Calculated Luck · 12
Calculated Luck · 12

Units can now roll this trait. After Dormant Power. Open Forest cleared on Normal.

Predatory Instinct · 28
Predatory Instinct · 28

Units can now roll this trait. After Bloodbath. Deep Cave cleared on Normal.

Versatile · 130
Versatile · 130

Units can now roll this trait. After Rapid Strikes. Lost Ruins cleared on Normal.

Rapid Strikes · 40
Rapid Strikes · 40

Units can now roll this trait. After Predatory Instinct. Wasteland cleared on Normal.

Anchored Stance · 28
Anchored Stance · 28

Units can now roll this trait. After Calculated Luck. Deep Cave cleared on Normal.

Heavyweight · 48
Heavyweight · 48

Units can now roll this trait. After Anchored Stance. Wasteland cleared on Normal.

Shop

17 upgrades, 939 Originite in total

Dust Cloak · 5
Dust Cloak · 5

This item can now appear in the shop. After Shop Reroll.

Cursed Mushroom · 8
Cursed Mushroom · 8

This item can now appear in the shop. After Dust Cloak. Open Forest cleared on Normal.

Healing Spring · 28
Healing Spring · 28

This item can now appear in the shop. After Shield Manual. Deep Cave cleared on Normal.

Ricochet Stone · 24
Ricochet Stone · 24

This item can now appear in the shop. After Cursed Mushroom. Deep Cave cleared on Normal.

Overflowing Chalice · 55
Overflowing Chalice · 55

This item can now appear in the shop. After Shield Manual. Wasteland cleared on Normal.

Guardian Totem · 80
Guardian Totem · 80

This item can now appear in the shop. After Tunnel. Lost Ruins cleared on Normal.

Tunnel · 50
Tunnel · 50

This item can now appear in the shop. After Ricochet Stone. Wasteland cleared on Normal.

Reaper’s Hourglass · 55
Reaper’s Hourglass · 55

This item can now appear in the shop. After Magic Circle. Wasteland cleared on Normal.

Shield Manual · 10
Shield Manual · 10

This item can now appear in the shop. After Cursed Mushroom. Open Forest cleared on Normal.

Magic Circle · 28
Magic Circle · 28

This item can now appear in the shop. After Healing Spring. Deep Cave cleared on Normal.

Peddler’s Pack · 160
Peddler’s Pack · 160

This item can now appear in the shop. After Reaper’s Hourglass. Lost Ruins cleared on Normal.

Burning Heart · 140
Burning Heart · 140

This item can now appear in the shop. After Overflowing Chalice. Lost Ruins cleared on Normal.

Shop Reroll · 6
Shop Reroll · 6

Shop reroll cost is reduced by 1. After Advanced Unlock.

Item Slot Expansion I · 45
Item Slot Expansion I · 45

Item slots increase by 1. After Shop Reroll. 8 of the 15 Shop upgrades bought.

Recycling Ledger · 35
Recycling Ledger · 35

Item deletion refund rate increases from 50% to 80%. After Dust Cloak.

Regular's Discount · 50
Regular's Discount · 50

Once per run, one shop item costs 1 Essence less. After Recycling Ledger. Wasteland cleared on Normal.

Item Slot Expansion II · 160
Item Slot Expansion II · 160

Item slots increase by 1. After Item Slot Expansion I. All 15 Shop upgrades bought.

Core

28 upgrades, 1,142 Originite in total

Nudge Mastery · 3
Nudge Mastery · 3

If a nudge creates no new win, the next spin costs 50 Gold less. After Early Pick.

Black Note · 12
Black Note · 12

This core can now appear in core choices. After Gold Tooth.

Resonant Anvil · 12
Resonant Anvil · 12

This core can now appear in core choices. After Black Note.

Crooked Fang · 20
Crooked Fang · 20

This core can now appear in core choices. After Resonant Anvil. Open Forest cleared on Normal.

Wildcard · 40
Wildcard · 40

This core can now appear in core choices. After Black Note. Open Forest cleared on Normal.

Golden Lever · 45
Golden Lever · 45

This core can now appear in core choices. After Wildcard. Open Forest cleared on Normal.

Magic Lamp · 40
Magic Lamp · 40

This core can now appear in core choices. After Trickster's Cube. Deep Cave cleared on Normal.

Trickster's Cube · 40
Trickster's Cube · 40

This core can now appear in core choices. After Crooked Fang. Deep Cave cleared on Normal.

Hammer of Fate · 60
Hammer of Fate · 60

This core can now appear in core choices. After Four-Leaf Clover. Wasteland cleared on Normal.

Witch's Torch · 14
Witch's Torch · 14

This core can now appear in core choices. After Joker's Grin. Open Forest cleared on Normal.

Chalice of Greed · 8
Chalice of Greed · 8

This core can now appear in core choices. After Gold Tooth.

Joker's Grin · 12
Joker's Grin · 12

This core can now appear in core choices. After Chalice of Greed. Open Forest cleared on Normal.

Four-Leaf Clover · 45
Four-Leaf Clover · 45

This core can now appear in core choices. After Magic Lamp. Deep Cave cleared on Normal.

Gold Tooth · 8
Gold Tooth · 8

This core can now appear in core choices. After Core Reroll.

Echo Shell · 150
Echo Shell · 150

This core can now appear in core choices. After Golden Lever. Lost Ruins cleared on Normal.

Rebound Axis · 16
Rebound Axis · 16

This core can now appear in core choices. After Cycle Bell. Open Forest cleared on Normal.

Reverse Axis · 10
Reverse Axis · 10

This core can now appear in core choices. After Greedy Pearl. Open Forest cleared on Normal.

Cycle Bell · 12
Cycle Bell · 12

This core can now appear in core choices. After Reverse Axis. Open Forest cleared on Normal.

Greedy Pearl · 5
Greedy Pearl · 5

This core can now appear in core choices. After Nudge Mastery.

Jester's Candle · 36
Jester's Candle · 36

This core can now appear in core choices. After Rebound Axis. Deep Cave cleared on Normal.

Golden Crest · 110
Golden Crest · 110

This core can now appear in core choices. After Jester's Candle. Wasteland cleared on Normal.

Core Reroll · 10
Core Reroll · 10

You can reroll core choices once per run for free. After Advanced Unlock.

Early Pick · 30
Early Pick · 30

Reduces the spins required for the first core choice by 1. After Core Reroll.

Radiant First Pick · 60
Radiant First Pick · 60

Guarantees 1 uncommon-or-higher core in the first core choices. After Early Pick.

Core Reroll II · 24
Core Reroll II · 24

You can reroll core choices one more time per run for free. After Core Reroll. Open Forest cleared on Normal.

Lingering Radiance · 80
Lingering Radiance · 80

The second core choices also guarantee 1 uncommon-or-higher core. After Radiant First Pick. Wasteland cleared on Normal.

Core Rate-Up · 90
Core Rate-Up · 90

Choose 1 rate-up core before a run. It shows up far more often. After Core Reroll II. Lost Ruins cleared on Normal. All 20 core unlocks bought.

Core Rate-Up II · 150
Core Rate-Up II · 150

Choose 1 more rate-up core. After Core Reroll II. Crimson Hell cleared on Normal. All 8 Blast upgrades bought.

Blast

8 upgrades, 407 Originite in total

Blast Cart · 20
Blast Cart · 20

This core can now appear in core choices. After Blast Slot Machine Unlock. Deep Cave cleared on Normal.

Updraft Feather · 20
Updraft Feather · 20

This core can now appear in core choices. After Blast Cart. Deep Cave cleared on Normal.

Spore Shroom · 22
Spore Shroom · 22

This core can now appear in core choices. After Updraft Feather. Deep Cave cleared on Normal.

Arsonist's Lighter · 50
Arsonist's Lighter · 50

This core can now appear in core choices. After Spore Shroom. Wasteland cleared on Normal.

Powder Keg · 55
Powder Keg · 55

This core can now appear in core choices. After Arsonist's Lighter. Wasteland cleared on Normal.

Burstberry · 150
Burstberry · 150

This core can now appear in core choices. After Powder Keg. Lost Ruins cleared on Normal.

Blast Slot Machine Unlock · 60
Blast Slot Machine Unlock · 60

Unlocks the new Blast Slot Machine. After Sigil of Unsealing. Deep Cave cleared on Normal.

Blast Mastery · 30
Blast Mastery · 30

If a blast creates no new win, the next spin costs 50 Gold less. After Blast Slot Machine Unlock. Deep Cave cleared on Normal.

Other

7 upgrades, 319 Originite in total

Crest of Alliance · 15
Crest of Alliance · 15

Unlocks the Faction Synergy system. After Sigil of Unsealing.

Collection · 3
Collection · 3

Unlocks the Collection. After Sigil of Unsealing.

Arcane · 40
Arcane · 40

Unlocks the Arcane faction. After Crest of Alliance. Deep Cave cleared on Normal.

Abyss · 70
Abyss · 70

Unlocks the Abyss faction. After Arcane. Wasteland cleared on Normal.

Undead · 70
Undead · 70

Unlocks the Undead faction. After Abyss. Wasteland cleared on Normal.

Celestial · 120
Celestial · 120

Unlocks the Celestial faction. After Undead. Lost Ruins cleared on Easy.

Sigil of Unsealing · 1
Sigil of Unsealing · 1

The seal on upgrades is broken.

Group requirements

The upgrades each group requirement counts

Supply upgrades

Needed by Emergency Essence. Extra Life I, Extra Life II, Novice Shield, Comeback Lever, Gate Recovery, Initial Supply, Supply Warehouse, Expedition Supply, Contract Extension, Retry Supply, Retry Supply II, Tactical Interest, Victory Bonus, Spare Change Spin.

Units upgrades

Needed by Growth Branch. Command Limit I, Command Limit II, Command Limit III, Dormant Power, Calculated Luck, Bloodbath, Predatory Instinct, Rapid Strikes, Versatile, Anchored Stance, Heavyweight.

Research and Fate Stone upgrades

Needed by Stone Stand and Stone Stand +1. Advanced Unlock, Advanced Research I, Advanced Research II, Rare Unlock, Rare Research I, Rare Research II, Legendary Unlock, Legendary Research I, Legendary Research II, Prism Unlock, Prism Research I, Prism Research II, Fate Stone Unlock, Twin Stone, Breeze Stone, Omen Stone, Special Stone, Mastery Stone, Rift Stone, Constellation Stone, Sanctum Stone, Gambit Stone, Quest Reroll.

Core unlocks

Needed by Core Rate-Up. Gold Tooth, Witch's Torch, Chalice of Greed, Joker's Grin, Black Note, Resonant Anvil, Crooked Fang, Magic Lamp, Four-Leaf Clover, Trickster's Cube, Hammer of Fate, Wildcard, Golden Lever, Echo Shell, Greedy Pearl, Reverse Axis, Cycle Bell, Rebound Axis, Jester's Candle, Golden Crest.

Blast upgrades

Needed by Core Rate-Up II. Blast Slot Machine Unlock, Blast Mastery, Blast Cart, Updraft Feather, Spore Shroom, Arsonist's Lighter, Powder Keg, Burstberry.

Shop upgrades

Needed by Item Slot Expansion I and Item Slot Expansion II. Shop Reroll, Recycling Ledger, Regular's Discount, Dust Cloak, Cursed Mushroom, Shield Manual, Ricochet Stone, Tunnel, Reaper’s Hourglass, Healing Spring, Magic Circle, Guardian Totem, Peddler’s Pack, Overflowing Chalice, Burning Heart.

Join the creator communityThe people who build the Slotbound wiki are on our Discord. Ask questions, suggest pages or help build it with us.Join Discord (opens Discord in a new tab)