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Prism Cavalry class

Chrono Walker

Chrono Walker is a 3-star Prism Cavalry class. A Phase promotes into it on reaching 3 stars, at Absorb LV 28 or higher.
Chrono Walker
Grade
Prism
Unit type
Cavalry
Stars
3
Attack type
Melee
Faction
Arcane
Class type
Striker
Imprint slots
5

Base stats

Class stats at Absorb LV 1

Health
440
Attack
108
Attack Speed
28
Attack Range
60
Move Speed
75
Stats when promoted at Absorb LV 28
Health
618
Attack
137
Attack Speed
32
Attack Range
60

Skill

Temporal Assault

Cooldown 9s ยท from 3 stars

Slashes an enemy for ATK 240% damage, then fights it alongside 1 ally in a rift in time for 3 seconds. Gains Attack Speed +50% for the duration.

Awakening

Options offered at 3 stars from Absorb LV 30, 60 and 100

Mobile Vanguard

I: Gain 10% Move Speed. II: Gain 15% Move Speed. III: Gain 20% Move Speed.

Steady Charge

I: You cannot be knocked back while moving. Take 4% less damage while moving. II: You cannot be knocked back while moving. Take 6% less damage while moving. III: You cannot be knocked back while moving. Take 8% less damage while moving.

Lead Guard

I: With an ally right behind you, take 6% less damage. II: With an ally right behind you, take 9% less damage. III: With an ally right behind you, take 12% less damage.

Ranged Hunter

I: Deal 10% more basic attack damage to ranged enemies. II: Deal 15% more basic attack damage to ranged enemies. III: Deal 20% more basic attack damage to ranged enemies.

Trample

I: After moving, your basic attack also hits 1 other enemy beside the target for extra damage equal to 20% of your ATK. II: After moving, your basic attack also hits 1 other enemy beside the target for extra damage equal to 30% of your ATK. III: After moving, your basic attack also hits 1 other enemy beside the target for extra damage equal to 40% of your ATK.

Side by Side

I: Deal 5% more basic attack damage while another ally is beside you. II: Deal 8% more basic attack damage while another ally is beside you. III: Deal 10% more basic attack damage while another ally is beside you.

Pursuit

I: Basic attacks aimed at moving enemies deal 20% more damage. II: Basic attacks aimed at moving enemies deal 25% more damage. III: Basic attacks aimed at moving enemies deal 30% more damage.

Mobility

I: Movement slows on you are 20% weaker. II: Movement slows on you are 30% weaker. III: Movement slows on you are 40% weaker.

Pathfinder

I: 1 ally right behind you: Move Speed +15%. II: 1 ally right behind you: Move Speed +22%. III: 1 ally right behind you: Move Speed +30%.

Breakthrough

I: Your first basic attack against each enemy deals 15% more damage. That attack also slightly knocks the enemy back. II: Your first basic attack against each enemy deals 22% more damage. That attack also slightly knocks the enemy back. III: Your first basic attack against each enemy deals 30% more damage. That attack also slightly knocks the enemy back.

Shared Time

I: During Temporal Assault, your companion's Attack Speed +15%. II: During Temporal Assault, your companion's Attack Speed +22%. III: During Temporal Assault, your companion's Attack Speed +30%.

Expedition Ward

I: Starting Temporal Assault shields you and your companion for 40% of your ATK each. II: Starting Temporal Assault shields you and your companion for 55% of your ATK each. III: Starting Temporal Assault shields you and your companion for 70% of your ATK each.

Imprint it gives

A unit that absorbs this one gains this imprint

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