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Special Jester class

Ringmaster

Ringmaster is a 3-star Special Jester class. A Ferret Tamer promotes into it on reaching 3 stars, at Absorb LV 18 or higher.
Ringmaster
Grade
Special
Unit type
Jester
Stars
3
Attack type
Ranged
Class type
Summoner
Imprint slots
3

Base stats

Class stats at Absorb LV 1

Health
275
Attack
50
Attack Speed
20
Attack Range
140
Move Speed
55
Stats when promoted at Absorb LV 18
Health
345
Attack
59
Attack Speed
22
Attack Range
140

Skill

Ferret Express

Cooldown 8s · from 3 stars

The ferret delivers cards to up to 2 allies, reducing each ally's remaining skill cooldown by 2 seconds.

Awakening

Options offered at 3 stars from Absorb LV 30, 60 and 100

Mischief

I: Enemies attacking you lose 10% Attack Speed. II: Enemies attacking you lose 15% Attack Speed. III: Enemies attacking you lose 20% Attack Speed.

Weakening Card

I: Basic attacks reduce the target’s next attack damage by 5%. Also affects attack skills. II: Basic attacks reduce the target’s next attack damage by 7%. Also affects attack skills. III: Basic attacks reduce the target’s next attack damage by 9%. Also affects attack skills.

Support Card

I: Follow up the basic attacks of 1 ally of a different family beside you. Additional projectile damage: 5% of that ally's basic attack damage. II: Follow up the basic attacks of 1 ally of a different family beside you. Additional projectile damage: 7% of that ally's basic attack damage. III: Follow up the basic attacks of 1 ally of a different family beside you. Additional projectile damage: 10% of that ally's basic attack damage.

Rear Card

I: With an ally right in front of you, basic attack Range +10. II: With an ally right in front of you, basic attack Range +15. III: With an ally right in front of you, basic attack Range +20.

Return to Sender

I: When hit by an enemy projectile, reflect 15% of the damage taken back to the attacker. II: When hit by an enemy projectile, reflect 20% of the damage taken back to the attacker. III: When hit by an enemy projectile, reflect 25% of the damage taken back to the attacker.

Trick Cloak

I: Take 20% less poison, bleed, and burn damage. II: Take 30% less poison, bleed, and burn damage. III: Take 34% less poison, bleed, and burn damage.

Misdirection

I: Basic attacks redirect the target’s next basic attack toward another enemy. Power: 60%. 1 time per enemy. Excludes bosses. II: Basic attacks redirect the target’s next basic attack toward another enemy. Power: 70%. 1 time per enemy. Excludes bosses. III: Basic attacks redirect the target’s next basic attack toward another enemy. Power: 80%. 1 time per enemy. Excludes bosses.

Express Delivery

I: Your delivery ferret gains 20% Move Speed. II: Your delivery ferret gains 35% Move Speed. III: Your delivery ferret gains 50% Move Speed.

Extra Delivery

I: Deliveries reach 1 additional ally. Additional delivery effect: 30% of the original. II: Deliveries reach 1 additional ally. Additional delivery effect: 40% of the original. III: Deliveries reach 1 additional ally. Additional delivery effect: 50% of the original.

Send-off

I: At the start of battle, grant 1 ally of a different family beside you a shield equal to 8% of their max HP. II: At the start of battle, grant 1 ally of a different family beside you a shield equal to 11% of their max HP. III: At the start of battle, grant 1 ally of a different family beside you a shield equal to 14% of their max HP.

Encourage

I: 1 ally of a different family beside you has stuns last 30% less time. II: 1 ally of a different family beside you has stuns last 40% less time. III: 1 ally of a different family beside you has stuns last 50% less time.

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