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Special Jester class

Illusionist

Illusionist is a 3-star Special Jester class. A Trickster promotes into it on reaching 3 stars, at Absorb LV 18 or higher.
Illusionist
Grade
Special
Unit type
Jester
Stars
3
Attack type
Ranged
Class type
Support
Imprint slots
3

Base stats

Class stats at Absorb LV 1

Health
210
Attack
66
Attack Speed
19
Attack Range
150
Move Speed
55
Stats when promoted at Absorb LV 18
Health
264
Attack
77
Attack Speed
21
Attack Range
150

Skill

Mass Charm

Cooldown 10s · from 3 stars

Turns up to 2 nearest non-boss enemies into allies for 3 seconds.

Awakening

Options offered at 3 stars from Absorb LV 30, 60 and 100

Mischief

I: Enemies attacking you lose 10% Attack Speed. II: Enemies attacking you lose 15% Attack Speed. III: Enemies attacking you lose 20% Attack Speed.

Weakening Card

I: Basic attacks reduce the target’s next attack damage by 5%. Also affects attack skills. II: Basic attacks reduce the target’s next attack damage by 7%. Also affects attack skills. III: Basic attacks reduce the target’s next attack damage by 9%. Also affects attack skills.

Support Card

I: Follow up the basic attacks of 1 ally of a different family beside you. Additional projectile damage: 5% of that ally's basic attack damage. II: Follow up the basic attacks of 1 ally of a different family beside you. Additional projectile damage: 7% of that ally's basic attack damage. III: Follow up the basic attacks of 1 ally of a different family beside you. Additional projectile damage: 10% of that ally's basic attack damage.

Rear Card

I: With an ally right in front of you, basic attack Range +10. II: With an ally right in front of you, basic attack Range +15. III: With an ally right in front of you, basic attack Range +20.

Return to Sender

I: When hit by an enemy projectile, reflect 15% of the damage taken back to the attacker. II: When hit by an enemy projectile, reflect 20% of the damage taken back to the attacker. III: When hit by an enemy projectile, reflect 25% of the damage taken back to the attacker.

Trick Cloak

I: Take 20% less poison, bleed, and burn damage. II: Take 30% less poison, bleed, and burn damage. III: Take 34% less poison, bleed, and burn damage.

Misdirection

I: Basic attacks redirect the target’s next basic attack toward another enemy. Power: 60%. 1 time per enemy. Excludes bosses. II: Basic attacks redirect the target’s next basic attack toward another enemy. Power: 70%. 1 time per enemy. Excludes bosses. III: Basic attacks redirect the target’s next basic attack toward another enemy. Power: 80%. 1 time per enemy. Excludes bosses.

Betrayal

I: Enemies you charm deal 10% more basic attack damage. II: Enemies you charm deal 15% more basic attack damage. III: Enemies you charm deal 20% more basic attack damage.

Puppet

I: Enemies you charm take 15% less damage. II: Enemies you charm take 20% less damage. III: Enemies you charm take 25% less damage.

Spite

I: Against enemies immune to charm, deal 60% of your ATK as damage instead. II: Against enemies immune to charm, deal 90% of your ATK as damage instead. III: Against enemies immune to charm, deal 120% of your ATK as damage instead.

Parting Trick

I: When your charm ends, deal 50% of your ATK as damage to that enemy. II: When your charm ends, deal 75% of your ATK as damage to that enemy. III: When your charm ends, deal 100% of your ATK as damage to that enemy.

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