Phantom
- Prism
- Warrior
- 3
- Melee
- Undead
- Swift
- 5
Base stats
Class stats at Absorb LV 1
- 520
- 72
- 52
- 50
- 55
- 731
- 91
- 59
- 50
Skill
Flash Barrage
Passive ยท from 3 stars
Every 7 basic attacks, teleports between enemies, slashing up to 3 different enemies in turn before returning.
Promotes from
Awakening
Options offered at 3 stars from Absorb LV 30, 60 and 100
Front Guard
I: Take 15% less damage from enemy projectiles coming from the front. II: Take 20% less damage from enemy projectiles coming from the front. III: Take 25% less damage from enemy projectiles coming from the front.
Riposte
I: After taking an enemy hit, your next basic attack deals 5% more damage. II: After taking an enemy hit, your next basic attack deals 8% more damage. III: After taking an enemy hit, your next basic attack deals 10% more damage.
Rear Guard
I: 1 ally right behind you takes 12% less projectile damage. II: 1 ally right behind you takes 18% less projectile damage. III: 1 ally right behind you takes 24% less projectile damage.
Breakout
I: Deal 10% more basic attack damage while at least 2 enemies are beside you. II: Deal 15% more basic attack damage while at least 2 enemies are beside you. III: Deal 20% more basic attack damage while at least 2 enemies are beside you.
Single Focus
I: When your basic attack hits only 1 enemy, basic attack damage +5%. II: When your basic attack hits only 1 enemy, basic attack damage +8%. III: When your basic attack hits only 1 enemy, basic attack damage +10%.
Bodyguard
I: Take 12% of the damage meant for 1 ally right behind you. II: Take 18% of the damage meant for 1 ally right behind you. III: Take 24% of the damage meant for 1 ally right behind you.
Counterblow
I: When hit by an enemy attack, reflect 8% of the damage taken. II: When hit by an enemy attack, reflect 12% of the damage taken. III: When hit by an enemy attack, reflect 16% of the damage taken.
Rescue Shield
I: Grant 1 ally beside you at 35% HP or lower a shield equal to 10% of their max HP. 1 use per battle. II: Grant 1 ally beside you at 35% HP or lower a shield equal to 14% of their max HP. 1 use per battle. III: Grant 1 ally beside you at 35% HP or lower a shield equal to 18% of their max HP. 1 use per battle.
Crowd Guard
I: Take 10% less damage while at least 2 enemies are beside you. II: Take 14% less damage while at least 2 enemies are beside you. III: Take 18% less damage while at least 2 enemies are beside you.
Finisher
I: Deal 20% more basic attack damage to enemies at 30% HP or lower. II: Deal 25% more basic attack damage to enemies at 30% HP or lower. III: Deal 30% more basic attack damage to enemies at 30% HP or lower.
Twin Flash
I: Flash Barrage strikes only 2 enemies. First: 340% ATK. Second: 150%. II: Flash Barrage strikes only 2 enemies. First: 375% ATK. Second: 170%. III: Flash Barrage strikes only 2 enemies. First: 410% ATK. Second: 190%.
Gathered Afterimages
I: If Flash Barrage lacks enough targets, add 20% of its unused slash power to the first slash. II: If Flash Barrage lacks enough targets, add 30% of its unused slash power to the first slash. III: If Flash Barrage lacks enough targets, add 40% of its unused slash power to the first slash.
Imprint it gives
A unit that absorbs this one gains this imprint




