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Prism Warrior class

Grail Knight

Grail Knight is a 3-star Prism Warrior class. A White Knight promotes into it on reaching 3 stars, at Absorb LV 28 or higher.
Grail Knight
Grade
Prism
Unit type
Warrior
Stars
3
Attack type
Melee
Faction
Holy
Class type
Defender
Imprint slots
5

Base stats

Class stats at Absorb LV 1

Health
780
Attack
88
Attack Speed
24
Attack Range
50
Move Speed
55
Stats when promoted at Absorb LV 28
Health
1,096
Attack
112
Attack Speed
27
Attack Range
50

Skill

Grail Swordfall

Cooldown 8s ยท from 3 stars

Drops giant swords of light in front of up to 3 allies, dealing ATK 70% damage to nearby enemies. Each sword blocks one direct attack on its ally, then shatters, dealing ATK 50% damage to nearby enemies.

Awakening

Options offered at 3 stars from Absorb LV 30, 60 and 100

Front Guard

I: Take 15% less damage from enemy projectiles coming from the front. II: Take 20% less damage from enemy projectiles coming from the front. III: Take 25% less damage from enemy projectiles coming from the front.

Riposte

I: After taking an enemy hit, your next basic attack deals 5% more damage. II: After taking an enemy hit, your next basic attack deals 8% more damage. III: After taking an enemy hit, your next basic attack deals 10% more damage.

Rear Guard

I: 1 ally right behind you takes 12% less projectile damage. II: 1 ally right behind you takes 18% less projectile damage. III: 1 ally right behind you takes 24% less projectile damage.

Single Focus

I: When your basic attack hits only 1 enemy, basic attack damage +5%. II: When your basic attack hits only 1 enemy, basic attack damage +8%. III: When your basic attack hits only 1 enemy, basic attack damage +10%.

Bodyguard

I: Take 12% of the damage meant for 1 ally right behind you. II: Take 18% of the damage meant for 1 ally right behind you. III: Take 24% of the damage meant for 1 ally right behind you.

Counterblow

I: When hit by an enemy attack, reflect 8% of the damage taken. II: When hit by an enemy attack, reflect 12% of the damage taken. III: When hit by an enemy attack, reflect 16% of the damage taken.

Rescue Shield

I: Grant 1 ally beside you at 35% HP or lower a shield equal to 10% of their max HP. 1 use per battle. II: Grant 1 ally beside you at 35% HP or lower a shield equal to 14% of their max HP. 1 use per battle. III: Grant 1 ally beside you at 35% HP or lower a shield equal to 18% of their max HP. 1 use per battle.

Crowd Guard

I: Take 10% less damage while at least 2 enemies are beside you. II: Take 14% less damage while at least 2 enemies are beside you. III: Take 18% less damage while at least 2 enemies are beside you.

Finisher

I: Deal 20% more basic attack damage to enemies at 30% HP or lower. II: Deal 25% more basic attack damage to enemies at 30% HP or lower. III: Deal 30% more basic attack damage to enemies at 30% HP or lower.

Covering Offense

I: 1 ally right behind you: basic attack damage +6%. II: 1 ally right behind you: basic attack damage +9%. III: 1 ally right behind you: basic attack damage +12%.

Stalwart Swords

I: Each guardian sword fully blocks the first hit, then blocks 20% of a second hit before vanishing. II: Each guardian sword fully blocks the first hit, then blocks 30% of a second hit before vanishing. III: Each guardian sword fully blocks the first hit, then blocks 40% of a second hit before vanishing.

Wider Swordfall

I: Place a guardian sword over 1 additional ally. Swords last 6 seconds. II: Place a guardian sword over 1 additional ally. Swords last 6.5 seconds. III: Place a guardian sword over 1 additional ally. Swords last 7 seconds.

Imprint it gives

A unit that absorbs this one gains this imprint

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