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Prism Mage class

Lich Lord

Lich Lord is a 3-star Prism Mage class. A Lich promotes into it on reaching 3 stars, at Absorb LV 28 or higher.
Lich Lord
Grade
Prism
Unit type
Mage
Stars
3
Attack type
Ranged
Faction
Undead
Class type
Summoner
Imprint slots
5

Base stats

Class stats at Absorb LV 1

Health
280
Attack
96
Attack Speed
22
Attack Range
150
Move Speed
45
Stats when promoted at Absorb LV 28
Health
393
Attack
122
Attack Speed
25
Attack Range
150

Skill

Legion of the Dead

Cooldown 8s ยท from 3 stars

Summons 3 undead. When recast, replaces up to 2 fallen summons.

Awakening

Options offered at 3 stars from Absorb LV 30, 60 and 100

Clear Mind

I: Stuns and silences on you last 10% less time. II: Stuns and silences on you last 15% less time. III: Stuns and silences on you last 20% less time.

Shelter

I: With an ally right in front of you, take 8% less projectile damage. II: With an ally right in front of you, take 12% less projectile damage. III: With an ally right in front of you, take 16% less projectile damage.

Spell Ward

I: 1 ally beside you takes 8% less skill damage. II: 1 ally beside you takes 12% less skill damage. III: 1 ally beside you takes 16% less skill damage.

Magic Wall

I: Take 6% less projectile damage. Projectiles cannot pierce through you. II: Take 9% less projectile damage. Projectiles cannot pierce through you. III: Take 12% less projectile damage. Projectiles cannot pierce through you.

Frontline Aid

I: 1 melee ally of another family beside you deals 5% more basic attack damage. II: 1 melee ally of another family beside you deals 8% more basic attack damage. III: 1 melee ally of another family beside you deals 11% more basic attack damage.

Successor

I: Your next summon appears where the previous summon fell. It gains a shield equal to 8% of its max HP. II: Your next summon appears where the previous summon fell. It gains a shield equal to 12% of its max HP. III: Your next summon appears where the previous summon fell. It gains a shield equal to 16% of its max HP.

Quick Arrival

I: Your summons gain 15% Move Speed. II: Your summons gain 22% Move Speed. III: Your summons gain 30% Move Speed.

Summoned Guard

I: 1 of your summons prioritizes enemies attacking you. It deals 6% more basic attack damage to those enemies. II: 1 of your summons prioritizes enemies attacking you. It deals 9% more basic attack damage to those enemies. III: 1 of your summons prioritizes enemies attacking you. It deals 12% more basic attack damage to those enemies.

Pack Defense

I: A summon takes 10% less damage while at least 2 enemies are beside it. II: A summon takes 14% less damage while at least 2 enemies are beside it. III: A summon takes 18% less damage while at least 2 enemies are beside it.

Close Guard

I: Take 8% less damage while your summon is beside you. II: Take 12% less damage while your summon is beside you. III: Take 16% less damage while your summon is beside you.

Relentless Legion

I: Legion of the Dead: cooldown becomes 7 seconds. II: Legion of the Dead: cooldown becomes 6.5 seconds. III: Legion of the Dead: cooldown becomes 6 seconds.

Focus Order

I: Your undead prioritize your attack target. Their basic attack damage against it +8%. II: Your undead prioritize your attack target. Their basic attack damage against it +12%. III: Your undead prioritize your attack target. Their basic attack damage against it +16%.

Imprint it gives

A unit that absorbs this one gains this imprint

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