Crescent Queen
- Legendary
- Cavalry
- 3
- Ranged
- Celestial
- Support
- 4
Base stats
Class stats at Absorb LV 1
- 320
- 70
- 26
- 160
- 70
- 411
- 83
- 28
- 160
Skill
Crescent Requital
Cooldown 9s ยท from 3 stars
For 5 seconds, moonlight remembers 35% of the direct damage allies take. When it ends, the remembered damage heals up to 3 allies, and half of it strikes the enemy with the highest health.
Promotes from
Awakening
Options offered at 3 stars from Absorb LV 30, 60 and 100
Mobile Vanguard
I: Gain 10% Move Speed. II: Gain 15% Move Speed. III: Gain 20% Move Speed.
Steady Charge
I: You cannot be knocked back while moving. Take 4% less damage while moving. II: You cannot be knocked back while moving. Take 6% less damage while moving. III: You cannot be knocked back while moving. Take 8% less damage while moving.
Lead Guard
I: With an ally right behind you, take 6% less damage. II: With an ally right behind you, take 9% less damage. III: With an ally right behind you, take 12% less damage.
Ranged Hunter
I: Deal 10% more basic attack damage to ranged enemies. II: Deal 15% more basic attack damage to ranged enemies. III: Deal 20% more basic attack damage to ranged enemies.
Trample
I: After moving, your basic attack also hits 1 other enemy beside the target for extra damage equal to 20% of your ATK. II: After moving, your basic attack also hits 1 other enemy beside the target for extra damage equal to 30% of your ATK. III: After moving, your basic attack also hits 1 other enemy beside the target for extra damage equal to 40% of your ATK.
Side by Side
I: Deal 5% more basic attack damage while another ally is beside you. II: Deal 8% more basic attack damage while another ally is beside you. III: Deal 10% more basic attack damage while another ally is beside you.
Pursuit
I: Basic attacks aimed at moving enemies deal 20% more damage. II: Basic attacks aimed at moving enemies deal 25% more damage. III: Basic attacks aimed at moving enemies deal 30% more damage.
Mobility
I: Movement slows on you are 20% weaker. II: Movement slows on you are 30% weaker. III: Movement slows on you are 40% weaker.
Pathfinder
I: 1 ally right behind you: Move Speed +15%. II: 1 ally right behind you: Move Speed +22%. III: 1 ally right behind you: Move Speed +30%.
Formation Guard
I: You and 1 melee ally beside you take 6% less projectile damage. II: You and 1 melee ally beside you take 9% less projectile damage. III: You and 1 melee ally beside you take 12% less projectile damage.
Lunar Veil
I: Crescent Requital divides 15% of its stored amount into shields for its healing targets. II: Crescent Requital divides 20% of its stored amount into shields for its healing targets. III: Crescent Requital divides 25% of its stored amount into shields for its healing targets.
Cradled Moon
I: Crescent Requital heals only 1 ally: the one with the lowest HP percentage. Total healing: 110%. II: Crescent Requital heals only 1 ally: the one with the lowest HP percentage. Total healing: 115%. III: Crescent Requital heals only 1 ally: the one with the lowest HP percentage. Total healing: 120%.
Imprint it gives
A unit that absorbs this one gains this imprint




