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Legendary Cavalry class

Apocalypse

Apocalypse is a 3-star Legendary Cavalry class. A Nightmare promotes into it on reaching 3 stars, at Absorb LV 20 or higher.
Apocalypse
Grade
Legendary
Unit type
Cavalry
Stars
3
Attack type
Melee
Faction
Undead
Class type
Critical
Imprint slots
4

Base stats

Class stats at Absorb LV 1

Health
430
Attack
104
Attack Speed
22
Attack Range
55
Move Speed
70
Stats when promoted at Absorb LV 20
Health
553
Attack
124
Attack Speed
24
Attack Range
55

Skill

Cataclysm Flurry

Passive ยท from 3 stars

Basic attacks have a 20% chance to unleash 5 magic thrusts in a row, dealing a total of ATK 280% damage.

Awakening

Options offered at 3 stars from Absorb LV 30, 60 and 100

Mobile Vanguard

I: Gain 10% Move Speed. II: Gain 15% Move Speed. III: Gain 20% Move Speed.

Steady Charge

I: You cannot be knocked back while moving. Take 4% less damage while moving. II: You cannot be knocked back while moving. Take 6% less damage while moving. III: You cannot be knocked back while moving. Take 8% less damage while moving.

Lead Guard

I: With an ally right behind you, take 6% less damage. II: With an ally right behind you, take 9% less damage. III: With an ally right behind you, take 12% less damage.

Ranged Hunter

I: Deal 10% more basic attack damage to ranged enemies. II: Deal 15% more basic attack damage to ranged enemies. III: Deal 20% more basic attack damage to ranged enemies.

Trample

I: After moving, your basic attack also hits 1 other enemy beside the target for extra damage equal to 20% of your ATK. II: After moving, your basic attack also hits 1 other enemy beside the target for extra damage equal to 30% of your ATK. III: After moving, your basic attack also hits 1 other enemy beside the target for extra damage equal to 40% of your ATK.

Side by Side

I: Deal 5% more basic attack damage while another ally is beside you. II: Deal 8% more basic attack damage while another ally is beside you. III: Deal 10% more basic attack damage while another ally is beside you.

Pursuit

I: Basic attacks aimed at moving enemies deal 20% more damage. II: Basic attacks aimed at moving enemies deal 25% more damage. III: Basic attacks aimed at moving enemies deal 30% more damage.

Mobility

I: Movement slows on you are 20% weaker. II: Movement slows on you are 30% weaker. III: Movement slows on you are 40% weaker.

Pathfinder

I: 1 ally right behind you: Move Speed +15%. II: 1 ally right behind you: Move Speed +22%. III: 1 ally right behind you: Move Speed +30%.

Breakthrough

I: Your first basic attack against each enemy deals 15% more damage. That attack also slightly knocks the enemy back. II: Your first basic attack against each enemy deals 22% more damage. That attack also slightly knocks the enemy back. III: Your first basic attack against each enemy deals 30% more damage. That attack also slightly knocks the enemy back.

Relentless Thrust

I: If your flurry kills its target, transfer the remaining hits to 1 nearby enemy, once. Transferred damage: 50%. II: If your flurry kills its target, transfer the remaining hits to 1 nearby enemy, once. Transferred damage: 60%. III: If your flurry kills its target, transfer the remaining hits to 1 nearby enemy, once. Transferred damage: 70%.

Opening Cataclysm

I: Your first basic attack each battle always becomes Cataclysm Flurry. II: Your first basic attack each battle always becomes Cataclysm Flurry. That flurry deals 5% more damage. III: Your first basic attack each battle always becomes Cataclysm Flurry. That flurry deals 10% more damage.

Imprint it gives

A unit that absorbs this one gains this imprint

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