110Gold to build
760Gold to level IV
9-16Damage at IV
LongRange at IV
At level IV the tower menu offers three skills, each with three levels bought with gold during the battle. The Ultimate is not bought in battle: the last upgrade of the tower's tree in the Upgrades room switches it on for every tower of that type.
Tower facts
Tower type
Damage type
Unlock
Build cost
Cost to level IV
All skill levels
Ultimate
Selling
Same tower type
Scholar Mage
Mage tower
Light Priestess
Mage tower
Arcane Forger
Mage tower
Levels
Sunray Master I
Build 110 goldDamage 1-3 magic · Fire rate Very fast (0.2 s) · Range Average (160)
Sunray Master II
Upgrade 150 goldDamage 3-7 magic · Fire rate Very fast (0.2 s) · Range Average (170)
Sunray Master III
Upgrade 220 goldDamage 5-13 magic · Fire rate Very fast (0.2 s) · Range Long (180)
Sunray Master IV
Upgrade 280 goldDamage 9-16 magic · Fire rate Very fast (0.2 s) · Range Long (190)
Skills
Minor Elementals I
200 goldSummons 2 small Earth Elementals to fight enemies. The elementals have 100 HP and deal 3-5 physical damage.
Minor Elementals II
100 goldSummons 2 small Earth Elementals to fight enemies. The elementals have 140 HP and deal 4-6 physical damage.
Minor Elementals III
50 goldSummons 2 small Earth Elementals to fight enemies. The elementals have 180 HP and deal 5-7 physical damage.
Overcharge I
150 goldAfter firing a beam, the gem releases a blast of energy that deals 16-24 magic damage and slows nearby enemies by 20% for 3 seconds.
Overcharge II
150 goldAfter firing a beam, the gem releases a blast of energy that deals 32-48 magic damage and slows nearby enemies by 30% for 3 seconds.
Overcharge III
150 goldAfter firing a beam, the gem releases a blast of energy that deals 48-72 magic damage and slows nearby enemies by 40% for 3 seconds.
Exoburst I
100 goldEvery 4th hit from the rapid fire bolts deal 40% extra damage and destroy 2% of the target's armor.
Exoburst II
100 goldEvery 4th hit from the rapid fire bolts deal 70% extra damage and destroy 3% of the target's armor.
Exoburst III
100 goldEvery 4th hit from the rapid fire bolts deal 100% extra damage and destroy 4% of the target's armor.
Ultimate
Radiant Smite
Ultimate Conjurers: 5 pointsShowers the area with 4 solar beams, each dealing 36-64 true damage and stunning enemies for 2 seconds.
Upgrades room
Controlled Chaos
1 pointIncreases mages minimum damage by 15%.
Mystic Masonry
2 pointsReduces mage tower building and upgrading costs by 10%.
Erudition
3 pointsReduces mage tower abilities costs by 15%.
Focused Blast
3 pointsIncreases mages basic attack range by 10% and damage by 10%.
Shared Knowledge
3 pointsIncreases mages' basic damage by 4% for each mage tower built (up to 32%).
Ultimate Conjurers
5 pointsUnlocks Ultimate ability for all mage towers.
Mage tree in the Upgrades room
All 4 Mage towers share these upgrades.