130Gold to build
900Gold to level IV
66-86Damage at IV
LongRange at IV
At level IV the tower menu offers three skills, each with three levels bought with gold during the battle. The Ultimate is not bought in battle: the last upgrade of the tower's tree in the Upgrades room switches it on for every tower of that type.
Tower facts
Tower type
Damage type
Unlock
Build cost
Cost to level IV
All skill levels
Ultimate
Selling
Same tower type
Royal Catapult
Artillery tower
Alchemist Shack
Artillery tower
Ironbark Treant
Artillery tower
Levels
Dwarven Culverin I
Build 130 goldDamage 9-13 explosive · Fire rate Very slow (3 s) · Range Long (180)
Dwarven Culverin II
Upgrade 170 goldDamage 21-30 explosive · Fire rate Very slow (3 s) · Range Long (180)
Dwarven Culverin III
Upgrade 260 goldDamage 41-55 explosive · Fire rate Very slow (3 s) · Range Long (180)
Dwarven Culverin IV
Upgrade 340 goldDamage 66-86 explosive · Fire rate Very slow (3 s) · Range Long (180)
Skills
Full Throttle I
200 goldThe cannon overloads, shooting 3 times in fast succession.
Full Throttle II
200 goldThe cannon overloads, shooting 6 times in fast succession.
Full Throttle III
200 goldThe cannon overloads, shooting 9 times in fast succession.
Sharp Pellets I
100 goldThe tower's basic attacks destroy 3% of the enemies' armor per each hit.
Sharp Pellets II
100 goldThe tower's basic attacks destroy 5% of the enemies' armor per each hit.
Sharp Pellets III
100 goldThe tower's basic attacks destroy 7% of the enemies' armor per each hit.
Sulfur Blast I
150 goldLaunches a sulfur bomb that deals 66-86 explosive damage to enemies and leaves a cloud that reduces 100% of their magic resistance and lasts 6 seconds.
Sulfur Blast II
150 goldLaunches a sulfur bomb that deals 108-148 explosive damage to enemies and leaves a cloud that reduces 100% of their magic resistance and lasts 8 seconds.
Sulfur Blast III
150 goldLaunches a sulfur bomb that deals 156-218 explosive damage to enemies and leaves a cloud that reduces 100% of their magic resistance and lasts 10 seconds.
Ultimate
Fiery Fumes
Ultimate Destruction: 5 pointsSpews hot exhaust after every 6 attacks, stunning all enemies in range and dealing 60-110 explosive damage to them.
Upgrades room
Heavy Load
1 pointIncreases the area of artillery attacks by 10%.
Concentrated Fire
2 pointsIncreases artillery base damage by 10%.
Optimization
3 pointsIncreases artilleries' attack speed by 10%.
Shrapnel
3 pointsArtillery attacks now ignore 75% of enemies' armor. In battle, artillery's explosive damage then counts 75% of an enemy's armor instead of the usual 50%, so it deals less damage to armored enemies (see Damage and Armor).
Concussive Blast
3 pointsArtillery attacks stun enemies for a brief moment.
Deadly Precision
3 pointsIncreases artillery basic attack range by 10% and damage at the center by 15%.
Ultimate Destruction
5 pointsUnlocks Ultimate ability for all artillery towers.
Artillery tree in the Upgrades room
All 4 Artillery towers share these upgrades.