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Alchemist Shack

Artillery tower

Alchemist Shack

True damage · Unlocks at 46 stars on Steam; in-app purchase on iOS and Android

Alchemist Shack is an Artillery tower that deals true damage. It costs 100 gold to build and 770 gold in total to reach level IV, where it deals 4-5 damage with an average fire rate and average range. Its skills are Sticky Spillage, Test Subject and Perfected Formula; its Ultimate, Magnum Opus, is unlocked by Ultimate Destruction in the Artillery tree of the Upgrades room. It unlocks at 46 stars on Steam; on iOS and Android it is an in-app purchase.

  • 100Gold to build
  • 770Gold to level IV
  • 4-5Damage at IV
  • AverageRange at IV
Skills and Ultimate

At level IV the tower menu offers three skills, each with three levels bought with gold during the battle. The Ultimate is not bought in battle: the last upgrade of the tower's tree in the Upgrades room switches it on for every tower of that type.

Tower facts

Tower type

Artillery

Damage type

True

Unlock

46 stars (Steam)

Build cost

100 gold

Cost to level IV

770 gold

All skill levels

1350 gold

Ultimate

Magnum Opus

Selling

60% of the gold spent on it; all of it before the first wave

Tower Room

Ratings

Damage

8.0

Attack speed

8.5

Range

2.5

Same tower type

LevelsCost and stats per level

  • Alchemist Shack I

    Build 100 gold

    Damage 1-2 true · Fire rate Average (0.94 s) · Range Average (160)

  • Alchemist Shack II

    Upgrade 150 gold

    Damage 2-3 true · Fire rate Average (0.94 s) · Range Average (160)

  • Alchemist Shack III

    Upgrade 220 gold

    Damage 3-4 true · Fire rate Average (0.94 s) · Range Average (160)

  • Alchemist Shack IV

    Upgrade 300 gold

    Damage 4-5 true · Fire rate Average (0.94 s) · Range Average (160)

SkillsLevel IV, bought with gold

  • Sticky Spillage I

    100 gold

    The cauldron overflows and spills its contents, reducing the speed of affected enemies by 40% for 5 seconds.

  • Sticky Spillage II

    100 gold

    The cauldron overflows and spills its contents, reducing the speed of affected enemies by 55% for 6 seconds.

  • Sticky Spillage III

    100 gold

    The cauldron overflows and spills its contents, reducing the speed of affected enemies by 70% for 7 seconds.

  • Test Subject I

    150 gold

    Summons an assistant that drinks a potion, transforming into a hulking menace. The unit has 150 HP and deals 16-24 true damage and it reappears 22 seconds after expiring.

  • Test Subject II

    150 gold

    Summons an assistant that drinks a potion, transforming into a hulking menace. The unit has 180 HP and deals 32-48 true damage and it reappears 22 seconds after expiring.

  • Test Subject III

    150 gold

    Summons an assistant that drinks a potion, transforming into a hulking menace. The unit has 210 HP and deals 64-96 true damage and it reappears 22 seconds after expiring.

  • Perfected Formula I

    200 gold

    Adds 10-16 explosive damage on impact to the tower's basic attacks and increases damage over time to 5-7.

  • Perfected Formula II

    200 gold

    Adds 28-46 explosive damage on impact to the tower's basic attacks and increases damage over time to 6-8.

  • Perfected Formula III

    200 gold

    Adds 46-68 explosive damage on impact to the tower's basic attacks and increases damage over time to 7-9.

UltimateUnlocked in the Upgrades room

  • Magnum Opus

    Ultimate Destruction: 5 points

    Throws a special flask that turns a number of enemies into gold statues that yield 15 extra gold when destroyed. The effect lasts for 15 seconds.

Upgrades roomBonuses for this tower type

  • Heavy Load

    1 point

    Increases the area of artillery attacks by 10%.

  • Concentrated Fire

    2 points

    Increases artillery base damage by 10%.

  • Optimization

    3 points

    Increases artilleries' attack speed by 10%.

  • Shrapnel

    3 points

    Artillery attacks now ignore 75% of enemies' armor. In battle, artillery's explosive damage then counts 75% of an enemy's armor instead of the usual 50%, so it deals less damage to armored enemies (see Damage and Armor).

  • Concussive Blast

    3 points

    Artillery attacks stun enemies for a brief moment.

  • Deadly Precision

    3 points

    Increases artillery basic attack range by 10% and damage at the center by 15%.

  • Ultimate Destruction

    5 points

    Unlocks Ultimate ability for all artillery towers.