90Gold to build
620Gold to level IV
18-28Damage at IV
LongRange at IV
At level IV the tower menu offers three skills, each with three levels bought with gold during the battle. The Ultimate is not bought in battle: the last upgrade of the tower's tree in the Upgrades room switches it on for every tower of that type.
Tower facts
Tower type
Damage type
Unlock
Build cost
Cost to level IV
All skill levels
Ultimate
Selling
Same tower type
Archer Garrison
Marksman tower
Elven Elite Ranger
Marksman tower
Sentry Watchtower
Marksman tower
Levels
Cursed Crossbows I
Build 90 goldDamage 2-5 physical · Fire rate Fast (0.6 s) · Range Average (160)
Cursed Crossbows II
Upgrade 110 goldDamage 6-10 physical · Fire rate Fast (0.6 s) · Range Average (170)
Cursed Crossbows III
Upgrade 170 goldDamage 12-18 physical · Fire rate Fast (0.6 s) · Range Long (180)
Cursed Crossbows IV
Upgrade 250 goldDamage 18-28 physical · Fire rate Fast (0.6 s) · Range Long (190)
Skills
Corrupt Frenzy I
200 goldEnters a frenzied state, highly increasing its attack speed for 4 seconds.
Corrupt Frenzy II
200 goldEnters a frenzied state, highly increasing its attack speed for 6 seconds.
Corrupt Frenzy III
200 goldEnters a frenzied state, highly increasing its attack speed for 9 seconds.
Fear Factor I
150 goldEnemies killed by the tower release a pulse of dark energy that slows nearby enemies by 20% and reduces their attack damage by 10% for 4 seconds.
Fear Factor II
150 goldEnemies killed by the tower release a pulse of dark energy that slows nearby enemies by 35% and reduces their attack damage by 25% for 6 seconds.
Fear Factor III
150 goldEnemies killed by the tower release a pulse of dark energy that slows nearby enemies by 50% and reduces their attack damage by 40% for 8 seconds.
Cursed Bolt I
200 goldFires an empowered bolt that deals 120-180 true damage and has a 10% chance of instakilling the enemy.
Cursed Bolt II
200 goldFires an empowered bolt that deals 240-360 true damage and has a 25% chance of instakilling the enemy.
Cursed Bolt III
200 goldFires an empowered bolt that deals 360-540 true damage and has a 40% chance of instakilling the enemy.
Ultimate
Spectral Knight
Ultimate Sentinels: 5 pointsSummons a spectral knight that walks through the path fighting enemies. The knight has 250 health, deals 32-48 physical damage and also benefits from the Fear Factor skill.
Upgrades room
Hawk Eye
1 pointIncreases marksmen range by 10%.
Sharp Projectiles
2 pointsIncreases marksmen base damage by 10%.
Perfect Shots
3 pointsIncreases marksmen base damage by 15% against blocked or stunned enemies.
Rapid Fire
3 pointsIncreases marksmen attack speed by 10%.
Deadeye
3 pointsEach shot has a 12% chance of dealing double damage.
Exposed Vitals
3 pointsMarksmen attacks deal maximum damage to unarmored enemies.
Ultimate Sentinels
5 pointsUnlocks Ultimate ability for all marksmen towers.
Marksman tree in the Upgrades room
All 4 Marksman towers share these upgrades.