People and places · Teachers
Torrez
Attributes
Confirmed equipment
Protection
- 10 bluntProtection
- 10 edgeProtection
- 7 pointProtection
- 80 fireProtection
- 20 energyProtection
- 20 iceProtection
- 20 windProtection
Combat matchup
Recorded values use Gothic difficulty. Unconfirmed equipment and unarmed attacks are estimates.
- 50
- Your hit
- 8
- Hits to drop the target
- 0
- Their hit
- 0
- Hits to drop you
- 10
- Target protection
- 352
- Target health at selected difficulty
Their attack is not recorded
Ranged uses Dexterity and Point protection; melee uses Strength and the selected channel. Shown is the base damage of a first attack, at least 1, without combo attack multipliers, critical hits or the bow draw factor: see the Damage and protection page.
No confirmed weapon is recorded, so their hit is not calculated.
Dial in your own weapon and gear. Both sides show the base damage of a first attack without a critical hit: weapon damage + Strength or Dexterity minus the matching protection, at least 1. A blocked melee hit loses the blocker's weapon damage plus Strength, but still deals at least 1.
All stats shown are the Gothic baseline. Difficulty rescales enemies per archetype: on Hard they swing with half again the attributes and carry 20% more health; on Novice their protections drop. The numbers above already apply the selected difficulty.
Where to find it - Overworld
Where to find it - Satellite
Where to find it - Old Camp
Skills taught
ManaMana fuels your magical abilities. 1 LP per attribute pointRaises ManaAttributes
InscriptionLets you inscribe magical scrolls, allowing you to cast spells without magical training. Learned from Xardas, or from a mage or Guru of your camp.Magic
Magic CircleMagic Circles signify the depth of a wizard's wisdom and knowledge in the arcane arts. Granted and advanced through your magic guild's storyline, not bought with learning points.Magic
Trader inventory
Goods for sale
Healing500 ore | 1 in stockRunes & scrolls
Fire Bolt300 ore | 1 in stockRunes & scrolls
Inscription for Transform into Lizard160 ore | 1 in stockRunes & scrolls
Words of the Gods - Volume 1100 ore | 1 in stockBooks & documents
Words of the Gods - Volume 2100 ore | 1 in stockBooks & documents
Words of the Gods - Volume 3100 ore | 1 in stockBooks & documents
Transform into Bloodfly70 ore | 2 in stockRunes & scrolls
Inscription for Fire Bolt60 ore | 1 in stockRunes & scrolls
Transform into Wolf55 ore | 1 in stockRunes & scrolls
First circle of magic50 ore | 1 in stockBooks & documents
Transform into Molerat40 ore | 2 in stockRunes & scrolls
Transform into Scavenger40 ore | 1 in stockRunes & scrolls
Essence of Healing25 ore | 8 in stockFood & potions
The circle of Novices25 ore | 1 in stockBooks & documents
Essence of Magic Energy24 ore | 6 in stockFood & potions
Fire Bolt20 ore | 14 in stockRunes & scrolls
Mild Healing Herbs16 ore | 12 in stockFood & potions
Parchment15 ore | 12 in stockGoods
Raven Herbs13 ore | 10 in stockFood & potions
Grave Moss10 ore | 4 in stockFood & potions
Healing10 ore | 6 in stockRunes & scrolls
Lunanaceae6 ore | 4 in stockFood & potions
Solanaceae6 ore | 4 in stockFood & potions
Flame Thorn5 ore | 6 in stockFood & potions
Light5 ore | 12 in stockRunes & scrolls
Water4 ore | 8 in stockFood & potions
Hellcap3 ore | 8 in stockFood & potions
Lab flask2 ore | 10 in stockGoods
Ore Nugget1 ore | 32 in stockGoods
Carried items
These are the items this character actually carries, with their stack counts. Values are the item's base worth in ore, the lumps of magic ore that are the Colony's only currency. Worn armour is never dropped.