People and places · Teachers
Diego
Attributes
Confirmed equipment
Protection
- 32 bluntProtection
- 32 edgeProtection
- 25 pointProtection
- 20 fireProtection
- 16 energyProtection
- 20 iceProtection
- 12 windProtection
Combat matchup
Recorded values use Gothic difficulty. Unconfirmed equipment and unarmed attacks are estimates.
- 28
- Your hit
- 20
- Hits to drop the target
- 185
- Their hit
- 1
- Hits to drop you
- 32
- Target protection
- 540
- Target health at selected difficulty
Dangerous matchup
Ranged uses Dexterity and Point protection; melee uses Strength and the selected channel. Shown is the base damage of a first attack, at least 1, without combo attack multipliers, critical hits or the bow draw factor: see the Damage and protection page.
Dial in your own weapon and gear. Both sides show the base damage of a first attack without a critical hit: weapon damage + Strength or Dexterity minus the matching protection, at least 1. A blocked melee hit loses the blocker's weapon damage plus Strength, but still deals at least 1.
All stats shown are the Gothic baseline. Difficulty rescales enemies per archetype: on Hard they swing with half again the attributes and carry 20% more health; on Novice their protections drop. The numbers above already apply the selected difficulty.
Weapon details
- 70Weapon damage
- PointDamage type
- 55Needs Dexterity
- 252Worth in ore
Where to find it - Overworld
Where to find it - Old Camp
Carried items
These are the items this character actually carries, with their stack counts. Values are the item's base worth in ore, the lumps of magic ore that are the Colony's only currency. Worn armour is never dropped.