People and places · Teachers
Corristo
Attributes
Confirmed equipment
Protection
- 13 bluntProtection
- 13 edgeProtection
- 8 pointProtection
- 120 fireProtection
- 40 energyProtection
- 40 iceProtection
- 40 windProtection
Combat matchup
Recorded values use Gothic difficulty. Unconfirmed equipment and unarmed attacks are estimates.
- 47
- Your hit
- 9
- Hits to drop the target
- 0
- Their hit
- 0
- Hits to drop you
- 13
- Target protection
- 400
- Target health at selected difficulty
Their attack is not recorded
Ranged uses Dexterity and Point protection; melee uses Strength and the selected channel. Connecting hits are floored at 1. A charged heavy strike doubles the baseline; blocked swings land 1. Fully drawn shots land about a quarter higher; partial draws scale down. Attack-chain damage varies.
No confirmed weapon is recorded, so their hit is not calculated.
Dial in your own weapon and gear. Every connecting swing deals weapon + attribute minus the matching protection - an exact figure, verified against live in-game combat - so both sides show their true per-hit damage.
All stats shown are the Gothic baseline. Difficulty rescales enemies per archetype: on Hard they swing with half again the attributes and carry 20% more health; on Novice their protections drop. The numbers above already apply the selected difficulty.
Where to find it - Overworld
Where to find it - Satellite
Where to find it - Old Camp
Carried items
These are the items this character actually carries, with their stack counts. Values are the item's base worth in ore, the lumps of magic ore that are the Colony's only currency. Worn armour is never dropped.