People and places · Characters
Saturas
Voice and dialogue
Attributes
Gothic difficulty values - Novice and Hard rescale them in-fight.
Combat calculator
Their protection
Their attack
No confirmed weapon recorded.
Health 2000
Strength 150
Dexterity 150
Combat matchup
Your hit: 1 · 2,000 hits to drop Saturas.
Your attack
Saturas: 150 Edge protection, 2000 health.
Your defence
Can you beat them?
Dial in your own weapon and gear. Every connecting swing deals weapon + attribute minus the matching protection - an exact figure, verified against live in-game combat - so both sides show their true per-hit damage.
Every connecting swing deals weapon damage + attribute (Strength for melee, Dexterity for ranged) minus the matching protection, never below 1 - verified hit-for-hit against live combat. On top of that baseline: a charged heavy strike doubles the net hit, a fully drawn bow lands about a quarter higher, blocked swings drop to 1, and individual swings in an attack chain vary by attack type.
All stats shown are the Gothic baseline. Difficulty rescales enemies per archetype: on Hard they swing with half again the attributes and carry 20% more health; on Novice their protections drop. The numbers above already apply the selected difficulty.
Confirmed equipment
Protection
- 150 bluntProtection
- 150 edgeProtection
- 150 pointProtection
- 150 fireProtection
- 150 energyProtection
- 150 iceProtection
- 150 windProtection
Quests
- The Focus StonesNew Camp | Chapter 3
- The Water Mages' PlanNew Camp | Chapter 3
- Initiation into the Circle of WaterNew Camp | Chapter 3
- The Focus in the Monastery RuinsNew Camp | Chapter 3
- A New AllegianceNew Camp | Chapter 4
- XardasNew Camp | Chapter 4
- A Letter from the Fire MagesOld Camp | Chapter 1
- The Old Camp: Chapter 3Old Camp | Chapter 3
- The Focus Below the Stone CircleOld Camp | Chapter 3
- The Focus in the Troll CanyonOld Camp | Chapter 3
- UrizielSleeper's Temple
- The Focus at the Mountain FortressSwamp Camp | Chapter 3
- Flames to the FloodValley of Mines
Skills taught
Teacher profile
Carried items
These are the items this character actually carries, with their stack counts. Values are the item's base worth in ore, the lumps of magic ore that are the Colony's only currency. Worn armour is never dropped.