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Gothic 1 Remake in the Wikily appFree · 4.4★4.6★ · Full screenGet appGet app
ESCCompendium
Wolf

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Wolf

CampNew Camp
GuildMercenary
LocationNew Camp

Attributes

Level12
Health2000
Mana2000
Strength150
Dexterity150
Super armor2000
XP on defeat120

Protection

  • 150 bluntProtection
  • 150 edgeProtection
  • 150 pointProtection
  • 150 fireProtection
  • 150 energyProtection
  • 150 iceProtection
  • 150 windProtection

Combat matchup

Recorded values use Gothic difficulty. Unconfirmed equipment and unarmed attacks are estimates.

1
Your hit
2000
Hits to drop the target
180
Their hit
1
Hits to drop you
150
Target protection
2000
Target health at selected difficulty

Dangerous matchup

Ranged uses Dexterity and Point protection; melee uses Strength and the selected channel. Shown is the base damage of a first attack, at least 1, without combo attack multipliers, critical hits or the bow draw factor: see the Damage and protection page.

↵Open build planner

Dial in your own weapon and gear. Both sides show the base damage of a first attack without a critical hit: weapon damage + Strength or Dexterity minus the matching protection, at least 1. A blocked melee hit loses the blocker's weapon damage plus Strength, but still deals at least 1.

All stats shown are the Gothic baseline. Difficulty rescales enemies per archetype: on Hard they swing with half again the attributes and carry 20% more health; on Novice their protections drop. The numbers above already apply the selected difficulty.

Weapon details

  • 35Weapon damage
  • BluntDamage type
  • 27Needs Strength
  • 197Worth in ore
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