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Fisk

People and places · Characters

Fisk

Speaks with the player
CampOld Camp
GuildShadow
LocationOld Camp
Level7

Voice and dialogue

Voice lines43
Hero scene lines0

Attributes

Health224
Strength30
Dexterity18
Super armor130
XP on defeat70

Gothic difficulty values - Novice and Hard rescale them in-fight.

Combat calculator

Their protection

Edge21
Blunt21
Point22
Fire20
Energy14
Ice18
Wind12

Their attack

Farmer's Defense

14 weapon damage · Melee

Health 224

Strength 30

Dexterity 18

Combat matchup

Difficulty

Dangerous

Your hit: 39 · 6 hits to drop Fisk.

Their hit: 39 · 3 hits to drop you.

Your attack

Fisk: 21 Edge protection, 224 health.

Your defence

Farmer's Defense: 14 damage + 30 Strength - 5 protection.

Can you beat them?

Dial in your own weapon and gear. Every connecting swing deals weapon + attribute minus the matching protection - an exact figure, verified against live in-game combat - so both sides show their true per-hit damage.

Every connecting swing deals weapon damage + attribute (Strength for melee, Dexterity for ranged) minus the matching protection, never below 1 - verified hit-for-hit against live combat. On top of that baseline: a charged heavy strike doubles the net hit, a fully drawn bow lands about a quarter higher, blocked swings drop to 1, and individual swings in an attack chain vary by attack type.

All stats shown are the Gothic baseline. Difficulty rescales enemies per archetype: on Hard they swing with half again the attributes and carry 20% more health; on Novice their protections drop. The numbers above already apply the selected difficulty.

Confirmed equipment

Weapon details

  • 14Weapon damage
  • EdgeDamage type
  • 10Needs Strength

Protection

  • 21 bluntProtection
  • 21 edgeProtection
  • 22 pointProtection
  • 20 fireProtection
  • 14 energyProtection
  • 18 iceProtection
  • 12 windProtection
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