People and places · Characters
Dusty
Voice and dialogue
Attributes
Gothic difficulty values - Novice and Hard rescale them in-fight.
Combat calculator
Their protection
Combat matchup
Favourable
Your hit: 55 · 2 hits to drop Dusty.
Their hit: 20 · 4 hits to drop you.
Your attack
Dusty: 5 Edge protection, 64 health.
Your defence
Club: 5 damage + 20 Strength - 5 protection.
Can you beat them?
Dial in your own weapon and gear. Every connecting swing deals weapon + attribute minus the matching protection - an exact figure, verified against live in-game combat - so both sides show their true per-hit damage.
Every connecting swing deals weapon damage + attribute (Strength for melee, Dexterity for ranged) minus the matching protection, never below 1 - verified hit-for-hit against live combat. On top of that baseline: a charged heavy strike doubles the net hit, a fully drawn bow lands about a quarter higher, blocked swings drop to 1, and individual swings in an attack chain vary by attack type.
All stats shown are the Gothic baseline. Difficulty rescales enemies per archetype: on Hard they swing with half again the attributes and carry 20% more health; on Novice their protections drop. The numbers above already apply the selected difficulty.
Confirmed equipment
Weapon details
- 5Weapon damage
- BluntDamage type
- 5Needs Strength
Protection
- 5 bluntProtection
- 5 edgeProtection
- 0 pointProtection
- 10 fireProtection
- 0 energyProtection
- 0 iceProtection
- 0 windProtection
Carried items
These are the items this character actually carries, with their stack counts. Values are the item's base worth in ore, the lumps of magic ore that are the Colony's only currency. Worn armour is never dropped.
Dialogue
Huh. What was that saying about gift horses? Anyway. I'm ready when you are.
Huh. What was that saying about gift horses? Anyway. I'm ready when you are. Just remember the bribe, okay? We'll need a hundred nuggs at least. I will.
We're really doin' this, are we? Okay. Let's take the south gate, though - the guys at the north gate are way too uptight, they don't take bribes.
We're really doin' this, are we? Okay. Let's take the south gate, though - the guys at the north gate are way too uptight, they don't take bribes. And you do the talkin' - I ain't good with that stuff. I'm ready. Let's go to the Swamp Camp. Will do. Let's go.
You'd ... why?
You'd ... why? So ... you're gonna help me get there? What if I give you those one hundred nuggets for the guards? Let's just say you're not the only one who wants to see your face in the Swamp Camp.
Cause I'm not sure what it's like over there. I had a mate here, Melvin, and he took off last week.
Cause I'm not sure what it's like over there. I had a mate here, Melvin, and he took off last week. I ain't heard from him since ... until I do, I'll stay here. If you don't like it here, why don't you leave?