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Gothic 1 Remake in the Wikily appFree · 4.4★4.6★ · Full screenGet appGet app
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People and places · Traders

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CampOld Camp
GuildOutsider
LocationOld Camp
Distinct goods20

Attributes

Level7
Health224
Strength30
Dexterity18
Super armor130
XP on defeat70

Protection

  • 21 bluntProtection
  • 21 edgeProtection
  • 22 pointProtection
  • 20 fireProtection
  • 14 energyProtection
  • 18 iceProtection
  • 12 windProtection

Combat matchup

Recorded values use Gothic difficulty. Unconfirmed equipment and unarmed attacks are estimates.

39
Your hit
6
Hits to drop the target
39
Their hit
3
Hits to drop you
21
Target protection
224
Target health at selected difficulty

Dangerous matchup

Ranged uses Dexterity and Point protection; melee uses Strength and the selected channel. Shown is the base damage of a first attack, at least 1, without combo attack multipliers, critical hits or the bow draw factor: see the Damage and protection page.

↵Open build planner

Dial in your own weapon and gear. Both sides show the base damage of a first attack without a critical hit: weapon damage + Strength or Dexterity minus the matching protection, at least 1. A blocked melee hit loses the blocker's weapon damage plus Strength, but still deals at least 1.

All stats shown are the Gothic baseline. Difficulty rescales enemies per archetype: on Hard they swing with half again the attributes and carry 20% more health; on Novice their protections drop. The numbers above already apply the selected difficulty.

Weapon details

  • 14Weapon damage
  • EdgeDamage type
  • 10Needs Strength
  • 32Worth in ore
↵All traders
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