Adventure · Bestiary
Wolf
Base values · Gothic difficulty
Combat attributes
Stats by difficulty
| Stat | Novice | Gothic | Hard |
|---|---|---|---|
| Health | 80 | 80 | 96 |
| Strength | 34 | 40 | 60 |
| Dexterity | 34 | 40 | 60 |
| Super armor | 15 | 30 | 30 |
| Blunt resistance | 13 | 20 | 20 |
| Edge resistance | 13 | 20 | 20 |
| Point resistance | 9.8 | 15 | 15 |
| Fire resistance | 6.5 | 10 | 10 |
| Energy resistance | 13 | 20 | 20 |
| Ice resistance | 6.5 | 10 | 10 |
| Wind resistance | 6.5 | 10 | 10 |
Higher resistance soaks more damage of that type.
On Hard, enemies hit half again as hard (+50% strength and dexterity) and have 20% more health and mana; resistances stay the same.
On Novice the creature's resistances drop - and most creatures also hit softer; health stays the same.
Spawn breakdown
- Swamp Camp100
- Sleeper Temple85
- New Camp57
- Old Mine44
- Old Citadel40
- Old Camp27
- Xardas Tower22
- Free Mine9
Where to find it - Overworld
Map · Mining Valley
- Wolf ×231
- Wolf ×211
- Wolf ×172
- Wolf ×161
- Wolf ×142
- Wolf ×131
- Wolf ×113
- Wolf ×102
- Wolf ×91
- Wolf ×84
- Wolf ×77
- Wolf ×66
- Wolf ×52
- Wolf ×48
- Wolf ×33
- Wolf ×27
- Wolf ×15
Each pin is one cluster; its label gives the number of creatures there.