Adventure · Bestiary
Molerat
Base values · Gothic difficulty
Combat attributes
Stats by difficulty
| Stat | Novice | Gothic | Hard |
|---|---|---|---|
| Health | 35 | 35 | 42 |
| Strength | 4 | 8 | 12 |
| Dexterity | 4 | 8 | 12 |
| Super armor | 7.5 | 15 | 15 |
| Blunt resistance | 4 | 8 | 8 |
| Edge resistance | 4 | 8 | 8 |
| Point resistance | 2.5 | 5 | 5 |
| Fire resistance | 2.5 | 5 | 5 |
| Energy resistance | 15 | 30 | 30 |
| Ice resistance | 2.5 | 5 | 5 |
| Wind resistance | 2.5 | 5 | 5 |
Higher resistance soaks more damage of that type.
On Hard, enemies hit half again as hard (+50% strength and dexterity) and have 20% more health and mana; resistances stay the same.
On Novice the creature's resistances drop - and most creatures also hit softer; health stays the same.
Spawn breakdown
- New Camp46
- Swamp Camp41
- Old Mine36
- Free Mine36
- Old Camp27
- Old Citadel24
- Abandoned Mine21
- Outlaw Camp17
- Monastery Ruins16
- Sleeper Temple16
- Stonehenge9
- Orc Territory6
Where to find it - Overworld
Map · Mining Valley
- Molerat ×181
- Molerat ×132
- Molerat ×121
- Molerat ×113
- Molerat ×101
- Molerat ×95
- Molerat ×83
- Molerat ×73
- Molerat ×65
- Molerat ×54
- Molerat ×45
- Molerat ×36
- Molerat ×24
- Molerat ×110
Each pin is one cluster; its label gives the number of creatures there.