Adventure · Bestiary
Scavenger
Base values · Gothic difficulty
Combat attributes
Stats by difficulty
| Stat | Novice | Gothic | Hard |
|---|---|---|---|
| Health | 120 | 120 | 144 |
| Strength | 19.5 | 30 | 45 |
| Dexterity | 6.5 | 10 | 15 |
| Super armor | 10 | 20 | 20 |
| Blunt resistance | 11.1 | 17 | 17 |
| Edge resistance | 11.1 | 17 | 17 |
| Point resistance | 13 | 20 | 20 |
| Fire resistance | 3.3 | 5 | 5 |
| Energy resistance | 13 | 20 | 20 |
| Ice resistance | 3.3 | 5 | 5 |
| Wind resistance | 3.3 | 5 | 5 |
Higher resistance soaks more damage of that type.
On Hard, enemies hit half again as hard (+50% strength and dexterity) and have 20% more health and mana; resistances stay the same.
On Novice the creature's resistances drop - and most creatures also hit softer; health stays the same.
Spawn breakdown
- Swamp Camp101
- Old Camp74
- Old Citadel58
- Old Mine48
- Abandoned Mine38
- Stonehenge36
- Sleeper Temple25
- New Camp24
- Mountain Fortress8
- Monastery Ruins7
Where to find it - Overworld
Map · Mining Valley
- Scavenger ×181
- Scavenger ×151
- Scavenger ×142
- Scavenger ×131
- Scavenger ×112
- Scavenger ×105
- Scavenger ×94
- Scavenger ×86
- Scavenger ×76
- Scavenger ×68
- Scavenger ×53
- Scavenger ×45
- Scavenger ×313
- Scavenger ×26
- Scavenger ×113
Each pin is one cluster; its label gives the number of creatures there.