Adventure · Bestiary
Rat
Base values · Gothic difficulty
Combat attributes
Stats by difficulty
| Stat | Novice | Gothic | Hard |
|---|---|---|---|
| Health | 100 | 100 | 120 |
| Strength | 0.5 | 1 | 1.5 |
| Dexterity | 0 | 0 | 0 |
| Super armor | 50 | 100 | 100 |
| Blunt resistance | 0 | 0 | 0 |
| Edge resistance | 0 | 0 | 0 |
| Point resistance | 0 | 0 | 0 |
| Fire resistance | 0 | 0 | 0 |
| Energy resistance | 0 | 0 | 0 |
| Ice resistance | 0 | 0 | 0 |
| Wind resistance | 0 | 0 | 0 |
Higher resistance soaks more damage of that type.
On Hard, enemies hit half again as hard (+50% strength and dexterity) and have 20% more health and mana; resistances stay the same.
On Novice the creature's resistances drop - and most creatures also hit softer; health stays the same.