Adventure · Bestiary
Mother Molerat
Base values · Gothic difficulty
Combat attributes
Stats by difficulty
| Stat | Novice | Gothic | Hard |
|---|---|---|---|
| Health | 400 | 400 | 480 |
| Strength | 35 | 70 | 105 |
| Dexterity | 6 | 12 | 18 |
| Super armor | 75 | 150 | 150 |
| Blunt resistance | 20 | 40 | 40 |
| Edge resistance | 15 | 30 | 30 |
| Point resistance | 17.5 | 35 | 35 |
| Fire resistance | 10 | 20 | 20 |
| Energy resistance | 15 | 30 | 30 |
| Ice resistance | 2.5 | 5 | 5 |
| Wind resistance | 2.5 | 5 | 5 |
Higher resistance soaks more damage of that type.
On Hard, enemies hit half again as hard (+50% strength and dexterity) and have 20% more health and mana; resistances stay the same.
On Novice the creature's resistances drop - and most creatures also hit softer; health stays the same.