Shade crawler
Stats
Health
- 100
Bite damage
- 15 skin
Bleeding
- +8
Limb pain
- Set to 60
Venom
- +20
Infection chance
- 10%
Mood per bite
- -0.75
Sees you from
- 8 blocks
Attack chance
- 15%
Retreats at
- 40 health
Bite cooldown
- 5 s
Stun per damage
- 0.05 s
What it does
- Bite sets limb pain to 60Each bite takes 15 Skin health, adds 8 bleeding, 20 Venom, adds 1 infection to the limb, raises Adrenaline by 75 and lowers Mood by 0.75. A prosthetic limb gets no Venom.
- Bitten limb infected 10% of the timeThe chance is multiplied by the Infection chance run setting.
- Goes for you 15% of the timeEvery 1 to 6.5 s it picks a new move. If a body, you or a survivor, is within 8 blocks it heads for it with a 15% chance and moves away otherwise. Farther off it wanders.
- Flees at 40 health or lessAt that health it moves away from you every time it picks a new move.
- Backs off for 5 s after a biteIt moves 15 blocks away and can bite again 5 s after the last bite.
- Bite scales with Enemy strengthBite damage, bleeding, pain and Venom are multiplied by the Enemy strength run setting (1 on Tough and Desolate, 0.75 on Relaxed, 0.5 on Paradise); damage, bleeding and pain are divided by the bitten limb's armor.
- Hurting it stuns itEach point of damage stuns it for 0.05 s; a thrown item stuns it about 2.3 times as long per point. The lower its health, the slower it moves.
- Thrown items hurt itAn item hitting it faster than 2 blocks per second deals its speed times its mass (counted up to 4) times 0.66 as damage, while you are within 50 blocks.
- Loses 100 health per second in magma
- RES experience +1 when it dies near youGiven when it dies within 32 blocks of you.
- Extra shade crawlers on Infested layersThe Infested layer modifier places more of them below your arrival point, on any layer it appears on.