Overgrown tick
Stats
Health
- 300
Bite damage
- 30 skin, 15 muscle
Bleeding
- +10
Limb pain
- Set to 50
Venom
- +14
Infection chance
- 5%
Mood per bite
- -0.25
Sees you from
- 35 blocks
Attack chance
- 100%
Bite cooldown
- 1.5 s
Stun per damage
- 0.025 s
What it does
- Bite sets limb pain to 50Each bite takes 30 Skin health, 15 Muscle health, adds 10 bleeding, 14 Venom, adds 1 infection to the limb, raises Adrenaline by 75 and Stamina by 11.25 and lowers Mood by 0.25. A prosthetic limb gets no Venom. Armor on the limb loses 15% condition, times its condition loss from hits.
- Bitten limb infected 5% of the timeThe chance is multiplied by the Infection chance run setting.
- Goes for you every time it movesEvery 0.5 to 1.75 s it picks a new move and heads for the first body within 35 blocks, you or a survivor. Farther off it wanders.
- Backs off for 1.5 s after a biteIt moves 15 blocks away and can bite again 1.5 s after the last bite.
- Bite scales with Enemy strengthBite damage, bleeding, pain and Venom are multiplied by the Enemy strength run setting (1 on Tough and Desolate, 0.75 on Relaxed, 0.5 on Paradise); damage, bleeding and pain are divided by the bitten limb's armor.
- Hurting it stuns itEach point of damage stuns it for 0.025 s; a thrown item stuns it about 2.3 times as long per point. The lower its health, the slower it moves.
- Thrown items hurt itAn item hitting it faster than 2 blocks per second deals its speed times its mass (counted up to 4) times 0.66 as damage, while you are within 50 blocks.
- Loses 100 health per second in magma
- RES experience +3 when it dies near youGiven when it dies within 32 blocks of you.