Cave tick
Stats
Health
- 15
Bite damage
- 3 skin, 0.2 muscle
Bleeding
- +0.5
Limb pain
- Set to 25
Venom
- +0.25
Sees you from
- 25 blocks
Attack chance
- 100%
Bite cooldown
- 0.5 s
Stun per damage
- 0.2 s
What it does
- A nest releases 16 at onceThe first time you step within 2 blocks of a nest it releases 16 cave ticks, one every 0.1 s. The nest is gone 10 s later.
- Bite sets limb pain to 25Each bite takes 3 Skin health, 0.2 Muscle health, adds 0.5 bleeding, 0.25 Venom, adds 1 infection to the limb and raises Adrenaline by 75 and Stamina by 0.15. A prosthetic limb gets no Venom. Armor on the limb loses 0.2% condition, times its condition loss from hits.
- Goes for you every time it movesEvery 0.4 to 1 s it picks a new move and heads for the first body within 25 blocks, you or a survivor. Farther off it wanders.
- Backs off for 0.5 s after a biteIt moves 15 blocks away and can bite again 0.5 s after the last bite.
- Bite scales with Enemy strengthBite damage, bleeding, pain and Venom are multiplied by the Enemy strength run setting (1 on Tough and Desolate, 0.75 on Relaxed, 0.5 on Paradise); damage, bleeding and pain are divided by the bitten limb's armor.
- Hurting it stuns itEach point of damage stuns it for 0.2 s; a thrown item stuns it about 2.3 times as long per point. The lower its health, the slower it moves.
- Thrown items hurt itAn item hitting it faster than 2 blocks per second deals its speed times its mass (counted up to 4) times 0.66 as damage, while you are within 50 blocks.
- Loses 100 health per second in magma
- RES experience +0.15 when it dies near youGiven when it dies within 32 blocks of you.