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Creature

Employee (guard)

One of the blue coats.

Stats

Health
450
Pistol rounds
17
Reload
4 s
Time between shots
0.66 to 1.75 s
Baton reach
4.5 blocks
Active within
128 blocks

What it does

  • Shoots when it has a clear line to you0.66 to 1.75 s between shots, or 0.16 to 0.35 s with a 25% chance. A shot only hits while its aim marker is on you.
  • A pistol hit wounds the limb it strikesPain +28 to 35, Skin health and Muscle health -24.5 to 35, bleeding +10.5 to 14, all divided by armor, and 2 shrapnel. Head or Thorax: internal bleeding +6.3 to 7.7.
  • Its shots do not knock you downA hit has a 3.7% chance to dislocate the limb. Head hits do not knock you out.
  • Swings a stun baton up closeWithin 4.5 blocks in front of it (8 up or down): you are knocked down and thrown back; the closest limb loses 5 Skin health and 8 Muscle health and gains 35 pain and 1.25 bleeding.
  • Hurting it stuns itWhile stunned it neither aims nor moves.
  • Falls at 0 health and drops its pistolThe pistol keeps the rounds it had left. If it had run dry, an empty Small magazine drops as well.
  • 25% chance of one more itemOne of Sterilized dressing, Bruise kit, Wound glue, Adhesive bandages, Procoagulant syringe, Combat pen, Bone welding tool, L.R.D. or Rifle magazine.
  • Guards come out of the lab's doorsThe doors open after you shoot the scientist. Each holds 1 to 5 guards, 30 in all, and lets one out every 5 to 20 s while you are within its range. When the escape timer runs out, 5 more come out of one door.
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