Sanctums are puzzle rooms behind a door in the open world. Each is built around one idea — ride the clouds, reconnect the circuits, smash through the rock — and hands you the ability you need for the duration, so you never arrive unequipped.
- 19
- sanctums
- 3
- need two players
- 11
- regions
- 7
- territories
Three you cannot do alone
These three are two-player, not two-player-friendly: the game will not let a solo Pathfinder start them.
| Sanctum | Region | What is inside |
|---|---|---|
| Blazing Wings | Sea of Flowers | Wildfire rides the wind below. |
| Lightning Gale | Berylline Vale | Only by working as one, and harnessing the power of wind and lightning, can you break through every obstacle. |
| Courageous Wit | Zephyrus Landbridge | Blaze a trail with wisdom, and overcome difficulty with courage. With both, you can move forward together. |
Every Sanctum
Not the Lost Sanctums on the Egg Heist maps — those are the crypts you raid during Operation: Egg Heist. These nineteen are part of the overworld.
| Sanctum | Region | Party | Ability granted | What is inside |
|---|---|---|---|---|
| Keen Insight | 1-2 | Behind these layered barriers lie hidden mechanisms. Only a keen eye can see through them and reveal the truth beyond. | ||
| Cliffs and Sandwalls | 1 | Gravity Pull | An ancient blessing awaits its heir. | |
| Frigid Waters | Beast Fang Ridge | 1 | Gravity Pull | Dense waterways split the platforms into isolated islets. Mastering the shift between ice and water is the key to moving forward. |
| Rising Flames | Beast Fang Ridge | 1 | Gravity Pull | Become a flame that drives back the dark and lights the way ahead. |
| Lightning Gale | Berylline Vale | 2 | Gravity Pull | Only by working as one, and harnessing the power of wind and lightning, can you break through every obstacle. |
| Electric Flow | Blitzwood | 1 | Gravity Pull | Broken circuits lie scattered throughout the sanctum. Reconnect them, and the past glory might shine again. |
| Rushing Rapids | Echoback Landing | 1 | Gravity Pull | Keep an eye on both sides, and race through the obstacle-filled rapids. |
| Soaring Glide | Forest of Falling Stars | 1 | Gravity Pull | The sanctum is full of crisscrossing platforms. Climb, jump, and fly your way through. The wind will be your guide. |
| Chasing Clouds | Nimbus Fields | 1 | Gravity Pull | Deep within the sanctum, a thick white mist hangs in the air. Ride the clouds through the fog and discover the secrets hidden within. |
| First Spark | Nimbus Fields | 1 | Swoleshroom | The long-slumbering ruin has finally awakened, and flame will free the treasure buried by time. |
| Vigilant Eyes | Russet Highlands | 1 | Gravity Pull | The shattered pattern looks scattered and broken, only a discerning eye can uncover the secret within. |
| Stonebound Sword | Russet Highlands | 1 | Gravity Pull | An ancient blessing awaits its heir. |
| First Sight | Russet Highlands | 1 | Gravity Pull | Behind these layered barriers lie hidden mechanisms. Only a keen eye can see through them and reveal the truth beyond. |
| Blazing Wings | Sea of Flowers | 2 | Gravity Pull | Wildfire rides the wind below. |
| Rising Wind | The Argent Strait | 1 | Swoleshroom | Ride the wind upward, and let it carry what you cannot. |
| Twisted Roots | The Mistwoods | 1 | Gravity Pull | Thick vines coil tightly around the sanctum entrance. To unravel them, you’ll first need to find the loose end. |
| Burning Brambles | The Mistwoods | 1 | Swoleshroom | Flames burn through the withered brush, and their glow reveals the way forward. |
| Shattering Stone | Zephyrus Landbridge | 1 | Gravity Pull | Smash through the rocks and clear the way ahead. |
| Courageous Wit | Zephyrus Landbridge | 2 | Swoleshroom | Blaze a trail with wisdom, and overcome difficulty with courage. With both, you can move forward together. |
Territories
A Territory is an Alpha Aniimo's ground, disturbed by rift energy. Up to four players, one Alpha at the end, and a rare drop that rolls at one in ten.
| Territory | Alpha | Element | Level | Rare drop |
|---|---|---|---|---|
| Blazen Territory | Alpha Blazen | Electric | 30 | 10% |
| Irisal Territory | Alpha Irisal | Grass | 30 | 10% |
| Minespine Territory | Alpha Minespine | Rock | 30 | 10% |
| Panpanta Territory | Alpha Panpanta | Water | 30 | 10% |
| Scorchhowl Territory | Alpha Scorchhowl | Fire | 30 | 10% |
| Stellarys Territory | Alpha Stellarys | Dark | 30 | 10% |
| Turbo Territory | Alpha Turbo | Wind | 30 | 10% |