Sanctums
/sanctums
Sanctums
Sanctums are puzzle instances scattered across Idyll, entered from a door in the open world. Each one is built around a single idea — ride the clouds, reconnect the circuits, smash through the rock — and hands you an ability for the duration. Three of them cannot be run alone.
These are not the Lost Sanctums on the Egg Heist maps. Those are the crypts you raid during Operation: Egg Heist; these nineteen are part of the overworld.
| Sanctum | Region | Party | What is inside |
|---|---|---|---|
| Blazing Wings | Sea of Flowers | 2 | Wildfire rides the wind below. |
| Burning Brambles | The Mistwoods | 1 | Flames burn through the withered brush, and their glow reveals the way forward. |
| Chasing Clouds | Nimbus Fields | 1 | Deep within the sanctum, a thick white mist hangs in the air. Ride the clouds through the fog and discover the secrets hidden within. |
| Cliffs and Sandwalls | 1 | An ancient blessing awaits its heir. | |
| Courageous Wit | Zephyrus Landbridge | 2 | Blaze a trail with wisdom, and overcome difficulty with courage. With both, you can move forward together. |
| Electric Flow | Blitzwood | 1 | Broken circuits lie scattered throughout the sanctum. Reconnect them, and the past glory might shine again. |
| First Sight | Russet Highlands | 1 | Behind these layered barriers lie hidden mechanisms. Only a keen eye can see through them and reveal the truth beyond. |
| First Spark | Nimbus Fields | 1 | The long-slumbering ruin has finally awakened, and flame will free the treasure buried by time. |
| Frigid Waters | Beast Fang Ridge | 1 | Dense waterways split the platforms into isolated islets. Mastering the shift between ice and water is the key to moving forward. |
| Keen Insight | 2 | Behind these layered barriers lie hidden mechanisms. Only a keen eye can see through them and reveal the truth beyond. | |
| Lightning Gale | Berylline Vale | 2 | Only by working as one, and harnessing the power of wind and lightning, can you break through every obstacle. |
| Rising Flames | Beast Fang Ridge | 1 | Become a flame that drives back the dark and lights the way ahead. |
| Rising Wind | The Argent Strait | 1 | Ride the wind upward, and let it carry what you cannot. |
| Rushing Rapids | Echoback Landing | 1 | Keep an eye on both sides, and race through the obstacle-filled rapids. |
| Shattering Stone | Zephyrus Landbridge | 1 | Smash through the rocks and clear the way ahead. |
| Soaring Glide | Forest of Falling Stars | 1 | The sanctum is full of crisscrossing platforms. Climb, jump, and fly your way through. The wind will be your guide. |
| Stonebound Sword | Russet Highlands | 1 | An ancient blessing awaits its heir. |
| Twisted Roots | The Mistwoods | 1 | Thick vines coil tightly around the sanctum entrance. To unravel them, you’ll first need to find the loose end. |
| Vigilant Eyes | Russet Highlands | 1 | The shattered pattern looks scattered and broken, only a discerning eye can uncover the secret within. |
Territories
A Territory is an Alpha Aniimo's ground, disturbed by rift energy. Up to four players, one Alpha at the end, and a rare drop that rolls at one in ten.
| Territory | Alpha | Element | Level | Rare drop |
|---|---|---|---|---|
| Blazen Territory | Alpha Blazen | Lightning | Lv 30 | 10% |
| Irisal Territory | Alpha Irisal | Grass | Lv 30 | 10% |
| Minespine Territory | Alpha Minespine | Earth | Lv 30 | 10% |
| Panpanta Territory | Alpha Panpanta | Water | Lv 30 | 10% |
| Scorchhowl Territory | Alpha Scorchhowl | Fire | Lv 30 | 10% |
| Stellarys Territory | Alpha Stellarys | Dark | Lv 30 | 10% |
| Turbo Territory | Alpha Turbo | Wind | Lv 30 | 10% |