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Sanctums

/sanctums

Sanctums

Sanctums are puzzle rooms behind a door in the open world. Each is built around one idea — ride the clouds, reconnect the circuits, smash through the rock — and hands you the ability you need for the duration, so you never arrive unequipped.

19

sanctums

3

need two players

11

regions

7

territories

Three you cannot do alone

3 sanctums

These three are two-player, not two-player-friendly: the game will not let a solo Pathfinder start them.

SanctumRegionWhat is inside
Blazing WingsSea of FlowersWildfire rides the wind below.
Lightning GaleBerylline ValeOnly by working as one, and harnessing the power of wind and lightning, can you break through every obstacle.
Courageous WitZephyrus LandbridgeBlaze a trail with wisdom, and overcome difficulty with courage. With both, you can move forward together.

Every Sanctum

19 of them

Not the Lost Sanctums on the Egg Heist maps — those are the crypts you raid during Operation: Egg Heist. These nineteen are part of the overworld.

SanctumRegionPartyWhat is inside
Cliffs and Sandwalls1An ancient blessing awaits its heir.
Keen Insight2Behind these layered barriers lie hidden mechanisms. Only a keen eye can see through them and reveal the truth beyond.
Frigid WatersBeast Fang Ridge1Dense waterways split the platforms into isolated islets. Mastering the shift between ice and water is the key to moving forward.
Rising FlamesBeast Fang Ridge1Become a flame that drives back the dark and lights the way ahead.
Lightning GaleBerylline Vale2Only by working as one, and harnessing the power of wind and lightning, can you break through every obstacle.
Electric FlowBlitzwood1Broken circuits lie scattered throughout the sanctum. Reconnect them, and the past glory might shine again.
Rushing RapidsEchoback Landing1Keep an eye on both sides, and race through the obstacle-filled rapids.
Soaring GlideForest of Falling Stars1The sanctum is full of crisscrossing platforms. Climb, jump, and fly your way through. The wind will be your guide.
Chasing CloudsNimbus Fields1Deep within the sanctum, a thick white mist hangs in the air. Ride the clouds through the fog and discover the secrets hidden within.
First SparkNimbus Fields1The long-slumbering ruin has finally awakened, and flame will free the treasure buried by time.
First SightRusset Highlands1Behind these layered barriers lie hidden mechanisms. Only a keen eye can see through them and reveal the truth beyond.
Stonebound SwordRusset Highlands1An ancient blessing awaits its heir.
Vigilant EyesRusset Highlands1The shattered pattern looks scattered and broken, only a discerning eye can uncover the secret within.
Blazing WingsSea of Flowers2Wildfire rides the wind below.
Rising WindThe Argent Strait1Ride the wind upward, and let it carry what you cannot.
Burning BramblesThe Mistwoods1Flames burn through the withered brush, and their glow reveals the way forward.
Twisted RootsThe Mistwoods1Thick vines coil tightly around the sanctum entrance. To unravel them, you’ll first need to find the loose end.
Courageous WitZephyrus Landbridge2Blaze a trail with wisdom, and overcome difficulty with courage. With both, you can move forward together.
Shattering StoneZephyrus Landbridge1Smash through the rocks and clear the way ahead.

Territories

7 Alpha fights

A Territory is an Alpha Aniimo's ground, disturbed by rift energy. Up to four players, one Alpha at the end, and a rare drop that rolls at one in ten.

TerritoryAlphaElementLevelRare drop
Blazen TerritoryAlpha BlazenLightningLv 3010%
Irisal TerritoryAlpha IrisalGrassLv 3010%
Minespine TerritoryAlpha MinespineEarthLv 3010%
Panpanta TerritoryAlpha PanpantaWaterLv 3010%
Scorchhowl TerritoryAlpha ScorchhowlFireLv 3010%
Stellarys TerritoryAlpha StellarysDarkLv 3010%
Turbo TerritoryAlpha TurboWindLv 3010%