Homeland Team Planner
/homeland-team-planner
Homeland Team Planner
Choose your RV level and production goal. Get a suggested crew, see the jobs it covers, and find out what you need for the next RV upgrade.
1. Set your starting point
The creature pool is a planning choice, not a claim that you can catch every listed form at this RV level. Choose My collection for recommendations limited to creatures you own. Lumin means the first evolution stage, not creature level 1.
Add the forms and copies you own, then select My collection above. Reference-only entries are excluded until their Home abilities can be verified.
Select Custom production above, then add recipes and the number of facilities running each. The planner checks the minimum RV level and shared facility placement caps. A recipe may still need its own unlock or a suitable environment.
- RV slot cap
- Slots for this plan
- Suggested core crew
- Crew food / min
2. Your suggested crew
This is a coverage recommendation, not a guaranteed fastest team. Each pick fills the most missing job requirements, then favours higher proficiency and lower food use. A versatile Aniimo can switch jobs, but cannot work at several facilities at once. Spare slots are useful for extra workers where production queues build up.
Estimated food for this core crew: Energy per day while assigned. This covers the recommended crew only, not creatures in your reserved slots.
Targets follow the client's staffing guidance for the planned recipes. Coverage counts creatures that meet the displayed recommended ability level; it does not add their levels together. Family-specific jobs also require the matching family.
Presets are a starting setup using recipes available by this RV level. Next RV upgrade follows the material costs and their ingredient chains, with a small Wheat crop for food. Switch to Custom production to reflect your actual layout. Building the facilities and unlocking their recipes are still required.
Sorted by Home ability level, then lower food use. Work rate is the baseline for that ability while actively working. Hauling shows items per trip instead. Leisure jobs may require a particular family; check Job coverage for your plan.
3. Your next milestone
Materials:
Upgrade time: . Total Aniimo slots afterwards: .
Keep the crew fed: the client sets unfed work to 20% of its normal rate. Match a worker's personality to a facility's Home bonus where possible. Power, environment, walking distance, breaks and multiple simultaneous jobs affect actual output. Faster workers do not shorten a crop's fixed growth timer.
The planner uses normal production recipes. Electric-mode setups need their own power budget and can change which workers you need. The RV cap is the total Home allocation; reserve slots here for creatures you place outside this production plan.
Checked against installed client build 3551601. RV capacity is accumulated from home_car_upgrade_data events and checked against the client's unlock text. Home abilities come from pet_data, including the Turbo exception where the prototype disagrees. The base work rates are 60 / 75 / 90 / 105 per minute at ability levels 1 / 2 / 3 / 4.
Staffing targets use HomeLandUtils.getHomeAbilityRequirement: the facility-specific ratios, rounded up per facility type, plus one Hauling recommendation per ten output-producing facilities. For mixed recipes in one job group, the highest recommended level is used conservatively. The greedy recommendation stops once those targets are covered; it does not prove a global optimum or predict earnings. Only the 199 published forms matched to the installed client are eligible.