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Pathfinder Abilities

This is the tree YOU spend points in, not the one your Aniimo does. Report Cards buy the nodes, and each row opens at a rank — row 2 at Student I, row 8 at Trailblazer I — so the tree fills top to bottom as you level.

27
nodes
9
you press
18
passive
7
standout
The ones the game flags7 nodes

The game marks these itself. They are the nodes that change how you play rather than nudging a number.

AbilityTypeRankWhat it does
Boss BreakerPassiveStudent IIIncreases damage to Alpha and Omega by 5%.
Quick TwinePassiveStudent IIIAmplifies your mind power and reduces the time needed to twine with an Aniimo to a mere instant.
ReviveActiveWayfarer IAllows you to revive Aniimo in your party.
Go, Rubber Duck!ActiveWayfarer IIIConsumes 1 Giant Rubber Duck and throws it at the target area, drawing the attention of all out-of-combat Aniimo within a large area for 20s.
Measured Strike PassiveWayfarer IIIAniimo deals 10% increased damage to targets in Break State.
Sure ShotPassiveWayfarer IIIGreatly increases Aniipod’s targeting range.
Fast ChargePassiveTrailblazer IIncreases the charging speed of Aniimo ultimates by 10%.
RanksWhat opens when

Your rank is the gate. Each one needs a player level and opens its own row of the tree.

RankPlayer levelOpens
Rookie1
Student I25Heal · Aeroboard · Elemental Boost · Master Trainer
Student II35Gravity Pull · Mega Mallet · Boss Breaker
Student III40Tweetin’ Target · Plushie Pummel · Quick Twine · Elemental Ward
Wayfarer I45Revive · Research Expert
Wayfarer II50Bubble Gun · Nimble Dodge
Wayfarer III55Go, Rubber Duck! · Measured Strike · Sure Shot
Trailblazer I60Fast Charge
Trailblazer II65
Every node27 of them
IconAbilityTypeRankCostEffect
HealActiveStudent I1 Report CardYou sprinkle healing dust on the engaged Aniimo to restore its HP.
AeroboardActiveStudent I1 Report CardA hover board that helps you travel faster and does not cost stamina. Can be used in Astra.
Enhanced TwiningPassiveStudent I1 Report CardLv1: Increases Aniimo damage by 7% after twining. Lv2: Increases Aniimo damage after twining by 10%. Lv3: Increases Aniimo damage by 15% after twining. Lv4: Increases Aniimo damage after twining by 20%. Lv5: Increases Aniimo damage by 25% after twining.
Elemental BoostPassiveStudent I1 Report CardLv1: Increases Elemental Counters effect by 2%. Lv2: Increases Elemental Counters effect by 4%. Lv3: Increases Elemental Counters effect by 7%. Lv4: Increases Elemental Counters effect by 10%.
Master TrainerPassiveStudent I1 Report CardLv1: Aniimo EXP gained from catching and defeating targets or using EXP items increases by 10%. Lv2: Aniimo EXP gained from catching and defeating targets or using EXP items increases by 15%. Lv3: Aniimo EXP gained from catching and defeating targets or using EXP items increases by 20%. Lv4: Aniimo EXP gained from catching and defeating targets or using EXP items increases by 30%.
Mode SwitchPassiveStudent I1 Report CardEnables switching between Catch Mode, Attack Mode, and Defense Mode.
Pro CatcherPassiveStudent I1 Report CardUnlocks Aniipod Pro in the shop.
Gravity PullActiveStudent II1 Report CardActivates the target’s energy field to create a gravity link, allowing you to move objects with ancient energy patterns from a distance. Essential for solving puzzles in ancient ruins.
Mega MalletActiveStudent II1 Report CardSmashes the targets within a circular area in front with a huge energy hammer, dealing a large amount of BREAK damage. It can also smash solid objects.
Boss BreakerPassiveStudent II2 Report CardIncreases damage to Alpha and Omega by 5%.
DreamsongPassiveStudent II2 Report CardUnlocks Dreaple’s exceptional evolution.
Tweetin’ TargetActiveStudent III1 Report CardConsumes 1 Rubber Duck and throws it at the target area to draw the attention of all Aniimo in a non-combat state within range for 10s.
Plushie PummelActiveStudent III1 Report CardYou spin around and wave the doll like crazy, dealing BREAK damage to targets in your path and smashing hard objects.
Quick TwinePassiveStudent III2 Report CardAmplifies your mind power and reduces the time needed to twine with an Aniimo to a mere instant.
Elemental WardPassiveStudent III2 Report CardLv1: Increases Element Resistance effect by 2%. Lv2: Increases Element Resistance effect by 4%. Lv3: Increases Element Resistance effect by 7%. Lv4: Increases Element Resistance effect by 10%.
Magic HornPassiveStudent III2 Report CardUnlocks Tromber’s exceptional evolution.
Master CatcherPassiveStudent III2 Report CardUnlocks purchasing Aniipod Megas, Aniipod Hypers, Aniipod Traces, and Tumblers from shops.
ReviveActiveWayfarer I2 Report CardAllows you to revive Aniimo in your party.
Research ExpertPassiveWayfarer I2 Report CardLv1: Reporting grants 10% more Credits. Lv2: Reporting grants 15% more Credits. Lv3: Reporting grants 20% more Credits. Lv4: Reporting grants 30% more Credits.
Bubble GunActiveWayfarer II3 Report CardPrevents the target Aniimo from Fainting. While the effect is active, its HP cannot drop below 1, allowing the Aniimo to be caught multiple times in battle.
Nimble DodgePassiveWayfarer II3 Report CardReduces stamina cost for dodging by 10%.
Peculiar Rock BallPassiveWayfarer II3 Report CardUnlocks Bouldus’s exceptional evolution.
Go, Rubber Duck!ActiveWayfarer III2 Report CardConsumes 1 Giant Rubber Duck and throws it at the target area, drawing the attention of all out-of-combat Aniimo within a large area for 20s.
Measured Strike PassiveWayfarer III3 Report CardAniimo deals 10% increased damage to targets in Break State.
Sure ShotPassiveWayfarer III3 Report CardGreatly increases Aniipod’s targeting range.
Fast ChargePassiveTrailblazer I3 Report CardIncreases the charging speed of Aniimo ultimates by 10%.
Unwavering RampartPassiveTrailblazer I3 Report CardUnlocks Rookey’s exceptional evolution.
Not on this pageBadge perks

Badges grant abilities of their own — Catch Technique, Eye of Potential, Behavior Mastery and the rest. Those sit on the Badges page, beside the badge that grants each one.