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Recent changes
The latest edits across this wiki, newest first.
- Change timer intro text
- Loosen the Cave Run timer spacing a little
- Group the Cave Run timer in one tight box pulled up under the map
- Tighten spacing so the map and timer fit on one screen
- Move the cave run timer under the map, above Rooms, with a Cave Run intro line
- Add blocked-route player note and a start/stop/reset 10 minute timer
- Weak Health Potion🗑 delete · 10h ago · KevinStill
- Shield Potion🗑 delete · 10h ago · KevinStill
- Health Potion🗑 delete · 10h ago · KevinStill
- Gilded Potion🗑 delete · 10h ago · KevinStill
- Small Potion🗑 delete · 10h ago · KevinStill
- Large Potion🗑 delete · 10h ago · KevinStill
- List all Mining gear, lowest level first
- Split Mining potions into their own section, like the Fishing guide
- Remove duplicate gear: Fishing potions section now lists only potions; rods, rings, amulets and gems stay in Rods and equipment
- Remove duplicate gear table; show top 3 of each kind like the Ebony Caves guide
- Tint stat icons gold like the item pages
- Attack Swing Speed borrows the Slash Accuracy icon
- MCP edit (Claude)
- Match header to other guides
- Rank armour by physical armour (Pierce + Slash) instead of every armour type; trinkets described as a small bonus
- Fire Lich guide: Agility wording now matches the in-game tooltip (attack animation speed)
- Agility wording: use the game's tooltip, increases speed of the attack animation
- Pickaxes and Mining boosts: only the top three of each kind
- Move What to bring to the bottom; add Ore Sack and Ore Crate, armour and Agility trinkets
- Add What to bring: mining pickaxes, gear and potions, shields and health potions, read live from Items
- Add a Dangers section: collapsing rooms and falling stalactites, and the 10 minute timer
- Say that dying loses about half the ore you mined, as reported by players
- Remove the Work in progress note; a rock with no switch yet (a new ore) shows in grey and is named in the map key
- Remove the Work in progress noteReviewer note: Replaced by one edit on the live version (callout removal plus the map key update), so the older map script is not put back.
- Add The Ebony Caves guide card
- Map key: only the passage entry, renamed to Blocked Passage (Mine to Unblock); the switches show the dot colours
- Give each map switch a class so the wiki CSS can color it like its dot
- Color each map switch like its dot on the map
- Map filters: one on/off switch per rock and for the spiders instead of the two dropdowns
- Match the guide page style, single-choice filters, rocks in side pockets drawn on the floor
- Fire Lich: add Jewellery and gems section (necks and rings by ranged damage, live from items), worded like the Hunter guide
- Remove the arrow tint rows and text; the green and red arrows are already listed below
- Fire Lich: add live boss-phases table (stance, attack counts, ranges, health triggers); phase 3 and 4 health points now come from the data
- Shields table: show the top three Deflect and top three Block shields, not just the best one
- Hunter: add live health triggers, stance settings and homing arrow tints from boss-phases and boss-attacks
- Add live boss phase data from boss-phases
- Bosses: add live table of stance, attack counts, attack ranges and health triggers from boss-phases
- Armor Smithing🗑 delete · 1d ago · KevinStill
- Replace Armor Smithing card with Mithril, Elven Gold and DuskKnight armor cards
- DuskKnight armor guide, split from Armor Smithing
- Elven Gold armor guide, split from Armor Smithing
- DuskKnight Armor✎ edit · 1d ago · KevinStillDuplicated from /guides/armor-smithing