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Subnautica in the Wikily appFree · 4.4★4.6★ · Full screenGet appGet app

Console Commands

All 235 commands the Subnautica developer console accepts, with their parameters and what each one does.

The developer console

The console is off until Shift is held while pressing Enter or the backquote key (`). After that, backquote opens and closes it, Enter opens it and Escape closes it. This has to be done again after every game start. Entering any command marks the save as having used the console, and achievements can no longer be unlocked in it. <required> parameters must be given, [optional] ones can be left out.

235 entries
  • Graphics & AudioSets the target frame rate (without a value it re-applies the current one) and prints it.
    targetframerate [fps]
  • Graphics & AudioToggles frustum culling of the ocean surface and writes the new value to the log file.
    togglewaterfrustumcull
  • Graphics & AudioToggles shadow casting by the ocean surface and writes the new value to the log file.
    togglewatershadowcast
  • Graphics & AudioToggles shadow receiving on the ocean surface and writes the new value to the log file.
    togglewatershadowrecieve
  • Graphics & Audiovfx cyclopssmoke followed by a value from 0 to 1 sets the intensity of the Cyclops smoke screen effect on the camera and prints it.
    vfx <effect> <intensity>
  • Graphics & AudioWrites every object on the first-person view model layer that has a renderer to the log file.
    viewmodels
  • Graphics & AudioSets the V-Sync count to the given value, or switches it between 0 and 1 without a value, and prints it.
    vsync [count]
  • Debug & MiscSwitches the stopwatch profiler's A/B test variant and prints it.
    abflip
  • Debug & MiscSets every loaded animator to always animate, even when off-screen, and writes how many already did to the log file.
    animculloff
  • Debug & MiscWrites the names of animators that always animate and of animators without a controller to the log file.
    animstat
  • Debug & MiscSpawns a random number of bubbles in view.
    bubbles
  • Debug & MiscTurns off the buoyancy force on every loaded object that uses it.
    buoyoff
  • Debug & MiscTurns the buoyancy force back on for every loaded object that uses it.
    buoyon
  • Debug & MiscClears the console's command history.
    clearhistory
  • Debug & MiscRuns garbage collection and unloads unused assets.
    collect
  • Debug & MiscPrints the names of all registered console commands.
    commands
  • Debug & MiscWrites the total water amount and the number of interior cells of every loaded seabase to the log file.
    dbbf
  • Debug & MiscAdds two dummy image effects to the main camera.
    dblit
  • Debug & MiscWrites debug information about the ecosystem region at the camera to the log file.
    dbregion
  • Debug & MiscTurns on markers for entity spawn slots created from then on.
    dbslots
  • Debug & MiscWrites entity and draw call statistics to dcstats.csv.
    dcstats
  • Debug & MiscToggles the input debug display.
    debuginput
  • Debug & MiscToggles the input handler debug display.
    debuginputhandlerstack
  • Debug & MiscToggles the quick slot debug display.
    debugquickslots
  • Debug & MiscToggles the sprite asset debug mode.
    debugspriteasset
  • Debug & MiscPlaces 1000 cubes at randomly chosen valid start positions.
    debugstartmap
  • Debug & MiscShows the Developer button in the pause menu.
    developermode
  • Debug & MiscTurns off purging of the object pool.
    disablepoolpurge
  • Debug & MiscSpawns 40 test drones within 20 m of the camera.
    drones
  • Debug & MiscActs on every loaded dummy test entity: rot rotates it 15 degrees, move moves it 16 m, clone copies it.
    dummy <action>
  • Debug & MiscWrites the object pool statistics to GameObjectPools.csv.
    dumpgameobjectpool
  • Debug & MiscWrites the number of loaded entities by name, grouped by physics type, to the log file.
    ecostats
  • Debug & MiscTurns on purging of the object pool.
    enablepoolpurge
  • Debug & MiscWrites a line to the log file; has no other effect.
    endsession
  • Debug & MiscWrites the number of loaded entities of each type to the log file.
    entstats
  • Debug & MiscHas no effect.
    evdb
  • Debug & MiscToggles ecosystem event profiling.
    evprof
  • Debug & MiscRuns garbage collection.
    gcc
  • Debug & MiscWrites the input bindings as JSON to the log file and copies them to the clipboard.
    input2json
  • Debug & MiscWrites the changed input bindings as JSON to the log file and copies them to the clipboard.
    inputoverrides2json
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