Subnautica in the Wikily appFree · 4.4★4.6★ · Full screenGet appGet app
Console Commands
All 235 commands the Subnautica developer console accepts, with their parameters and what each one does.
The developer console
The console is off until Shift is held while pressing Enter or the backquote key (`). After that, backquote opens and closes it, Enter opens it and Escape closes it. This has to be done again after every game start. Entering any command marks the save as having used the console, and achievements can no longer be unlocked in it. <required> parameters must be given, [optional] ones can be left out.
235 entries
Game Mode & SurvivalToggles the no-hints cheat, which hides hints such as the low-oxygen alert and guide arrows, and prints its new state.
>nohints
Game Mode & SurvivalToggles the no-pressure cheat, under which vehicles take no crush damage and seabase hulls need no reinforcement, and prints its new state.
>nopressure
Game Mode & SurvivalToggles the no-survival cheat, under which the player needs no food or water, and prints its new state.
>nosurvival
Game Mode & SurvivalToggles the no-oxygen cheat, under which the player needs no oxygen, and prints its new state.
>oxygen
Game Mode & SurvivalToggles the no-radiation cheat, which also switches the radiation damage around the Aurora, and prints whether radiation is on.
>radiation
Game Mode & SurvivalTries to load a scene named CreatureSandbox, which is not part of the game; has no effect.
>sandbox
Game Mode & SurvivalSwitches the game mode to Survival and turns off every cheat toggle.
>survival
Game Mode & SurvivalDeals the given damage to the player (a random amount from 0 to 100 without an argument) and prints it.
>takedamage [amount]
Teleport & MovementTeleports the player to the world streaming batch with the given index.
>batch <x> <y> <z>
Teleport & MovementMoves the player to the named biome location the same way as goto; without a matching name it prints all biome locations.
>biome <name>
Teleport & MovementTeleports the player to the terrain chunk with the given index.
>chunk <x> <y> <z>
Teleport & MovementToggles fast swimming: while on, holding Sprint underwater multiplies the maximum swim speed by 1000.
>fastswim
Teleport & MovementToggles unlimited jumping on land, which lets the player jump again in mid-air, and prints its new state.
>fly
Teleport & MovementToggles a free camera detached from the player, moved with the movement keys; keys 1 to 5 set its speed (0.4, 2, 4, 8, 64) and Left Shift doubles it.
>freecam
Teleport & MovementSame as freecam starting at speed 8, but when turned off the player is moved to the camera's position.
>ghost
Teleport & MovementMoves the player in a straight line to the named teleport location, arriving within 2.5 seconds. With a name that matches no location it prints the locations containing that text; without a name it prints all locations.
>goto <location>
Teleport & MovementSame as goto, but places the player at the location instantly.
>gotofast <location>
Teleport & MovementTeleports the player back and forth between two random teleport locations every 0 to 3 seconds until gotostop.
>gotospam
Teleport & MovementStops gotospam.
>gotostop
Teleport & MovementMoves the lifepod to a random valid start position and respawns the player in it.
>randomstart
Teleport & MovementSets the swim speed multiplier to 5, or back to 1 if a multiplier other than 1 is active, and prints it.
>seal
Teleport & MovementSets the swim speed multiplier to 10, or back to 1 if a multiplier other than 1 is active, and prints it.
>shark
Teleport & MovementSets the swim speed multiplier to 50, or back to 1 if a multiplier other than 1 is active, and prints it.
>sonic
Teleport & MovementMoves the player to a clear spot 0.5 m away in a random direction; prints an error if no clear spot is found in 10 tries.
>spawnnearby
Teleport & MovementSets the game speed to the given value, clamped to 0 to 10, and prints it. Without a value it prints the allowed range.
>speed <speed>
Teleport & MovementSets the swim speed multiplier to the given value (default 1) and prints it.
>swimx [multiplier]
Teleport & MovementMoves the player to the given coordinates the same way as goto. Does nothing unless exactly three numbers are given.
>warp <x> <y> <z>
Teleport & MovementTeleports the player the given distance (default 3 m) in the direction the camera faces.
>warpforward [distance]
Teleport & MovementTeleports the player to the respawn point of the current or last visited Cyclops or seabase, or else to the lifepod.
>warpme
World & EnvironmentAdvances the clock to daytime (600 seconds into the next 1200-second day), sets the day-night speed to 1 and prints a confirmation.
>day
World & EnvironmentAdvances the clock to the given point (0 to 1) of the next day and prints it; with or without a value it sets the day-night speed to 1.
>daynight [fraction]
World & EnvironmentSets the speed of the day-night cycle to the given value, clamped to 0 to 100, and prints it.
>daynightspeed <speed>
World & EnvironmentRemoves terrain in a sphere of the given radius centred the given distance (default 1 m) in front of the camera.
>dig <radius> [distance]
World & EnvironmentHas no effect.
>ecoevent
World & EnvironmentResets entity spawning and unloads every loaded world cell.
>entreset
World & EnvironmentMakes every loaded geyser erupt.
>erupt
World & EnvironmentResets entity spawning, unloads every loaded world cell and reloads the global world objects and scene objects.
>gamereset
World & EnvironmentAdvances the clock to night (the start of the next 1200-second day), sets the day-night speed to 1 and prints a confirmation.
>night
World & EnvironmentPrints the player's current biome and shows the biome map around the player as colored tiles 10 m below the player (a 200 m square) for 10 seconds.
>printbiome
World & EnvironmentToggles the unlock-doors cheat for Precursor doorways and locked Aurora doors, and prints whether all doors are unlocked.