Subnautica in the Wikily appFree · 4.4★4.6★ · Full screenGet appGet app
Console Commands
All 235 commands the Subnautica developer console accepts, with their parameters and what each one does.
The developer console
The console is off until Shift is held while pressing Enter or the backquote key (`). After that, backquote opens and closes it, Enter opens it and Escape closes it. This has to be done again after every game start. Entering any command marks the save as having used the console, and achievements can no longer be unlocked in it. <required> parameters must be given, [optional] ones can be left out.
235 entries
Creatures & FloraSame as debugcreatures.
>dbc [radius]
Creatures & FloraToggles the creature debugger, which labels creatures within 20 m of the player, and prints its state. Any argument turns it on instead: a radius (up to 500), or a creature type to filter by with an optional radius (default 500).
>debugcreatures [radius]
Creatures & FloraToggles fast growing (plants grow in 1% of the normal time) and prints its new state.
>fastgrow
Creatures & FloraToggles fast hatching (eggs hatch in 1% of the normal time) and prints its new state.
>fasthatch
Creatures & FloraAdds Ion cube x3, Hatching enzymes, Seaglide, Ultra glide fins, Rebreather, and Lightweight High Capacity Tank to the inventory, then runs goto 0 aquarium, which only prints the list of teleport locations.
>hatchingtime
Creatures & FloraResets the goodbye state of every loaded Cuddlefish.
>hellofish
Creatures & FloraRestores the full shell armor and re-enables the lava shell of every loaded creature that has one.
>lavashell
Creatures & FloraMakes every loaded Lava Larva let go of the vehicle it is attached to.
>lldetach
Creatures & FloraToggles the AI of fish schools.
>schoolfishai
Creatures & FloraToggles whether fish schools move away from the player.
>schoolfishrepulsedbyplayer
Creatures & FloraToggles repulsors for fish schools.
>schoolfishrepulsor
Creatures & FloraSets the age of every creature in an Alien Containment to the given value (0 to 1) and restarts its growth timer from that age.
>setwpcage <age>
Graphics & AudioSame as camerabobbing.
>cambob
Graphics & AudioToggles the camera bobbing setting.
>camerabobbing
Graphics & AudioShakes the camera once at intensity 3.
>camshake
Graphics & AudioPrints the music currently playing; debugmusic 1 also prints every music start and stop, debugmusic 0 turns that off.
>debugmusic [on]
Graphics & AudioSets the post-processing debug view to the given mode and prints it; without a valid mode it prints the list of modes.
>debugrendermode <mode>
Graphics & AudioShows a debug view of a rendering buffer (None, Diffuse, Occlusion, Specular, Smoothness, Normals, NormalsAlpha, Emission or EmissionAlpha) with optional scale and alpha; without a valid mode it prints the usage.
>debugrt <mode> [scale] [alpha]
Graphics & AudioToggles the sound debug mode.
>debugsound
Graphics & AudioSets the camera's far clipping distance; prints an error without a valid number.
>farplane <distance>
Graphics & AudioToggles every loaded underwater fog volume.
>fog
Graphics & AudioHas no effect.
>fov
Graphics & AudioToggles the frames-per-second counter.
>fps
Graphics & AudioToggles interpolation of the player's movement, applies it to a vehicle being piloted, and prints the new state.
>interpolate
Graphics & AudioTurns shadow casting off for every renderer farther than the given distance from the camera and on for every closer one.
>limitshadows <distance>
Graphics & AudioPrints every ambience track with the biome it plays in.
>listambience
Graphics & AudioPrints every music track with the biome it plays in.
>listmusic
Graphics & AudioSets the camera's near clipping distance; prints an error without a valid number.
>nearplane <distance>
Graphics & AudioTurns off every bloom effect.
>nobloom
Graphics & AudioTurns off the player's breathing bubbles.
>nobubbles
Graphics & AudioTurns off shadows on every loaded light.
>noshadows
Graphics & AudioToggles an overdraw view on the main camera.
>overdraw
Graphics & AudioPlays back the named photo tour while recording a performance profile; the words ab and minimal switch on A/B testing and a minimal profile.
>photoprofile <name> [runs]
Graphics & AudioPlays back the recorded photo tour file with the given name.
>phototour <name> [runs]
Graphics & AudioStarts recording a photo tour to a file with the given name, for the given number of seconds or until stoprecording, and prints it.
>recordtour <name> [seconds]
Graphics & AudioEnables the given global shader keyword (in upper case); a leading minus sign disables it.
>shaderkw <keyword>
Graphics & AudioPlaces a size reference object on the surface the camera points at and writes the hit object's name to the log file; prints a message if nothing is hit.
>sizeref
Graphics & AudioStops photo tour playback.
>stopphototour
Graphics & AudioStops photo tour recording.
>stoprecording
Graphics & AudioShows the subtitle with the given text key (the key is case-sensitive).