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Subnautica in the Wikily appFree · 4.4★4.6★ · Full screenGet appGet app

Console Commands

All 235 commands the Subnautica developer console accepts, with their parameters and what each one does.

The developer console

The console is off until Shift is held while pressing Enter or the backquote key (`). After that, backquote opens and closes it, Enter opens it and Escape closes it. This has to be done again after every game start. Entering any command marks the save as having used the console, and achievements can no longer be unlocked in it. <required> parameters must be given, [optional] ones can be left out.

235 entries
  • Debug & MiscDestroys every loaded world entity whose object name contains the given text; the text is lowercased, so it only matches lowercase parts of names.
    killent <text>
  • Debug & MiscSwitches the game to the named language (the rest of the line is used as the name, for example German); a name that cannot be loaded switches to English.
    language <language>
  • Debug & MiscHas no effect.
    lootgrid
  • Debug & MiscRequests the news feed popup again, optionally for another platform and language (by number or name); invalid values print the valid ones.
    newsfeed [platform] [language]
  • Debug & MiscForgets which news feed popup was dismissed.
    newsfeedreset
  • Debug & MiscWrites the number and total size of terrain data objects to the log file.
    octrees
  • Debug & MiscToggles the world streaming debug display.
    osgui
  • Debug & MiscHighlights for 60 seconds every loaded object that a Propulsion Cannon could grab.
    pcannon
  • Debug & MiscWrites counts of cameras, animators and pixel lights to the log file.
    perf
  • Debug & MiscHas no effect.
    rbdist
  • Debug & MiscHas no effect.
    rebuild
  • Debug & MiscHas no effect.
    region
  • Debug & MiscResets all achievements and stats on Steam; has no effect on other platforms.
    resetachievements
  • Debug & MiscTurns off the player's out-of-water walking mode used in Precursor facilities and prints a confirmation.
    resetmotormode
  • Debug & MiscWrites mesh and texture memory statistics to meshstats.csv and tex2dstats.csv.
    resstats
  • Debug & MiscToggles whether the game keeps running while its window is in the background, and prints its new state.
    rib
  • Debug & MiscWrites the number of physics bodies, and how many are not kinematic, to the log file.
    rigids
  • Debug & MiscSaves a map of valid random start positions as startmap.png and prints the file path.
    savestartmap
  • Debug & MiscLoads the named scene additively; prints a notice if a load is already in progress.
    scene <name>
  • Debug & MiscMarks the whole fog-of-war map as seen.
    seeall
  • Debug & MiscToggles a mode in which pressing the right-hand button deals 100 damage and an explosion force to whatever the player aims at, up to 3000 m away, at most every 0.3 seconds.
    shotgun
  • Debug & MiscToggles showing every tracked resource on the HUD, without a scanner room camera, and prints its new state.
    showresources
  • Debug & MiscHas no effect.
    spark <number>
  • Debug & MiscTeleports the player near the world origin, spawns the given number of copies of every prefab whose file name contains the filter, and writes the spawn time per copy to the log file.
    spawnperf <filter> <count>
  • Debug & MiscStarts or stops the stopwatch profiler under the given name (default Stopwatch) and prints its state.
    stopwatch [name]
  • Debug & MiscToggles the targeting debug output and prints its new state.
    target
  • Debug & MiscPrints the item ID for an item name as shown in the game (the rest of the line is used as the name) and copies it to the clipboard.
    techtype <name>
  • Debug & MiscThrows a test error.
    testexception
  • Debug & MiscToggles whether the game controller requests the high-precision physics timestep, and prints how many objects request it.
    togglefixedtimestep
  • Debug & MiscToggles showing the item ID in item tooltips and prints its new state.
    tooltipdebug
  • Debug & MiscWrites every object hit by a ray from the camera to the log file.
    trace
  • Debug & MiscPrints the translation key or keys for a text as shown in the game (the rest of the line is used as the text).
    translationkey <text>
  • Debug & MiscHas no effect.
    tsgui
  • Debug & MiscHas no effect.
    tsram
  • Debug & MiscSets the VR animations option to true or false, or toggles it without an argument, and prints its new state.
    vranim [enabled]
235 of 235 entries shown
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