Subnautica in the Wikily appFree · 4.4★4.6★ · Full screenGet appGet app
Console Commands
All 235 commands the Subnautica developer console accepts, with their parameters and what each one does.
The developer console
The console is off until Shift is held while pressing Enter or the backquote key (`). After that, backquote opens and closes it, Enter opens it and Escape closes it. This has to be done again after every game start. Entering any command marks the save as having used the console, and achievements can no longer be unlocked in it. <required> parameters must be given, [optional] ones can be left out.
235 entries
Base BuildingToggles the automatic build routine on every loaded seabase and prints its new state.
>autobuildbase
Base BuildingSets the water level of every interior cell of every loaded seabase to the given fraction (default 0.2).
>baseflood [level]
Base BuildingTurns on the no-cost, fast build, fast scan, fast hatch and fast grow cheats, adds Habitat builder, Repair tool, Survival knife, and Scanner to the inventory and unlocks every blueprint.
>bobthebuilder
Base BuildingDeals the given damage (default 20) to every loaded seabase part that can spring leaks.
>damagebase [amount]
Base BuildingToggles fast Habitat builder construction and prints its new state. While on, the construction interval is 0.01 instead of 1 (0.2 when no ingredients are required).
>fastbuild
Base BuildingToggles fast filtering on every loaded Water Filtration Machine and prints its new state.
>filterfast
Base BuildingAdds one Salt deposit to every loaded Water Filtration Machine that is below its salt limit and has room, and prints the new amount.
>filtersalt
Base BuildingAdds one Large filtered water to every loaded Water Filtration Machine that is below its water limit and has room, and prints the new amount.
>filterwater
Base BuildingToggles the no-cost cheat, under which crafting and building need no ingredients, and prints its new state.
>nocost
Base BuildingRebuilds the geometry of every loaded seabase.
>rebuildbase
Story & EventsStarts the Aurora's final explosion sequence one second later.
>countdownship
Story & EventsTriggers the infection stage 5 story goal, which removes the player's infection, and prints a confirmation. Has no effect once that goal is complete.
>cureplayergoaltrigger
Story & EventsSets the radius of the Aurora's radiation zone to 1.
>decontaminate
Story & EventsApplies an explosion force (magnitude 8, radius 5000) at the Aurora's position.
>explodeforce
Story & EventsMakes the Aurora explode about one second later, skipping the countdown.
>explodeship
Story & EventsRepairs every radiation leak on the Aurora by adding 1000 health to each.
>fixleaks
Story & EventsMarks the Neptune Escape Rocket as ready for launch and allows the launch while the Quarantine Enforcement Platform is still active.
>forcerocketready
Story & EventsCompletes the story goal with the given key and runs it as the given type (story, pda, radio or encyclopedia): pda adds the PDA log entry, radio queues the radio message if the goal was not complete yet, and encyclopedia adds the databank entry.
>goal <type> <key>
Story & EventsSets the player's infection to full and plays the infection reveal sequence again.
>infectionreveal
Story & EventsGrants the unlocks tied to the given story goal key; ongoal all grants the unlocks of every goal.
>ongoal <key>
Story & EventsTriggers the infection story goal for the given stage: 1 to 4 raise an existing infection to at least 25%, 50%, 75% or 100%, any other number triggers stage 5, which removes the infection. A stage whose story goal is already complete has no effect.
>playerinfection <stage>
Story & EventsPlays the visual sequence of the Sunbeam being shot down.
>playsunbeamfx
Story & EventsCompletes the story goal PrecursorGunAim if it is not complete yet, which makes the Quarantine Enforcement Platform take aim.
>precursorgunaim
Story & EventsImmediately signals any pending radio messages.
>pulseradio
Story & EventsRestores the intact Aurora model, removes the explosion effects and schedules a new explosion 2.3 to 4 in-game days (46 to 80 minutes) later.
>restoreship
Story & EventsPrints every scheduled story goal with its type and the time left until it fires.
>schedule
Story & EventsTriggers the radio story goal RadioSunbeamStart if it is not complete yet.
>startsunbeamstoryevent
Story & EventsCompletes the story goal OnPlayRadioSunbeam4 if it is not complete yet, which starts the Sunbeam arrival countdown.
>sunbeamcountdownstart
Game Mode & SurvivalSwitches the game mode to Creative and turns off every cheat toggle.
>creative
Game Mode & SurvivalRemoves the infection of the player and every infectable creature within the given radius and prints each change.
>cure <radius>
Game Mode & SurvivalMultiplies all damage in the game by the given value (default 1) and prints it.
>damage [multiplier]
Game Mode & SurvivalSwitches the game mode to Freedom (no food or water needs) and turns off every cheat toggle.
>freedom
Game Mode & SurvivalSwitches the game mode to Hardcore (permadeath, no hints) and turns off every cheat toggle.
>hardcore
Game Mode & SurvivalSets the infection of the player and every infectable creature within the given radius to the given amount (0 to 1, default 1) and prints each change.
>infect <radius> [amount]
Game Mode & SurvivalToggles a mode in which any damage to anything with health becomes 100 times its maximum health, and prints its new state.
>instagib
Game Mode & SurvivalToggles the no-aggression cheat; while it is on, creatures no longer detect the player as a target.
>invisible
Game Mode & SurvivalKills the player.
>kill
Game Mode & SurvivalToggles the nitrogen mechanic (off by default), under which surfacing too far above the safe depth damages the player, and prints its new state.
>nitrogen
Game Mode & SurvivalToggles a mode in which all damage in the game, to the player and everything else, is zero, and prints its new state.
>nodamage
Game Mode & SurvivalToggles the no-energy cheat, under which vehicles, tools and bases need no power, and prints its new state.