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Weather station

Weather

Clear, Cloudy, Rain and Thunderstorm, and what each does to solar power and crops.

Overview

WeatherSolar outputWindCropsAirship
Clear100 %variesgrow normallysmooth
Cloudy70 %variesgrow normallygood
Rain10 %varieswater themselvestricky
Thunderstorm5 %highcan be destroyedrisky
Night (any state)0 %varieskeep growingunchanged

Clear

Weather state

Blue skies and full sunlight. Solar panels run at 100% during the day, crops grow normally, and airship flight is smooth. The best conditions for building, farming and exploring.

Solar

Maximum

Wind

Varies

Crops

Normal

Flight

Smooth

Cloudy

Weather state

Overcast skies cut solar output to 70%. Crops are unaffected.

Solar

~70%

Wind

Varies

Crops

Normal

Flight

Good

Rain

Weather state

Rain fills farmland water storage automatically. Solar output drops to 10%.

Solar

~10%

Wind

Varies

Crops

Auto-water

Flight

Tricky

Thunderstorm

Weather state

The most severe state. Storms only roll in when wind intensity is high, and fully grown crops standing in open wind can be destroyed. Solar drops to almost nothing while the high wind drives windmills near their maximum. Dock and wait it out.

Solar

Minimal

Wind

High

Crops

At risk

Flight

Risky

Weather Sensors

Automation

Two sensors react to weather conditions and feed signals into the energy grid for automation.

Rain Sensor

Outputs a signal while it rains and a double-strength signal during thunderstorms. Wire it to sprinklers to disable irrigation during rain.

Daytime Sensor

A simple day/night switch: positive signal during the day, negative at night. Perfect for automating lights or routing power between day and night systems.

Weather Station

The Weather Station is a placeable device (20 power) that displays current conditions and wind data. Its display shows wind angle and intensity.

Crops in the weather

Crops need open sky or a glass roof to grow. Thunderstorms can destroy fully grown crops; a wall or greenhouse that blocks the wind protects them.

Questions

How does weather affect gameplay in Solarpunk?

Weather shifts between Clear, Cloudy, Rain and Thunderstorm. Solar output is 100% in clear skies, 70% under clouds, 10% in rain and 5% in a thunderstorm. Rain fills farmland water storage automatically, and thunderstorms can destroy fully grown crops that are not sheltered from the wind.

What do weather sensors do?

The Rain Sensor outputs a signal during rainfall and a stronger one during thunderstorms - wire it to sprinklers to disable irrigation when it rains. The Daylight Sensor is a day/night switch: positive signal by day, negative at night. Use it to automate lights and energy routing.

How do I protect crops from storms?

Storm damage hits fully grown crops standing in open wind. Anything that blocks the wind protects them - a greenhouse works, and so does a wall on the windward side. Crops still need open sky or a glass roof above them to grow, so a greenhouse with a glass roof is the safe option.