How it works
The airship is a personal vessel for exploration and trade, not a warship - Solarpunk has no combat. Every player owns one, and it is the only way to reach the other 15 islands. A battery-powered motor (2,000 capacity stock) drives the ship, solar panels recharge it in flight, and six upgrade tracks plus six hull skins shape it over a run.
Upgrade types
Thrust and acceleration. The stock ship tops out at 50 speed with a +25 boost on demand.
Power reserve for the motor. Base capacity is 2,000 - drained by throttle, refilled by panels or docking.
On-hull recharge rate while flying in daylight. Clear weather charges fastest.
Damage capacity before critical failure. The stock hull absorbs 1,000 damage; storms and collisions chip away at it.
Weather resilience. Reduces how hard wind gusts and storms shove the ship around.
Cockpit readout tier - speed, weather, wind and time displays improve with each level.
Systems & mechanics
Throttle, lift, pitch and roll, with a flight ceiling of 40,000 units. Wind pushes the ship in real time; Simple Flight mode is on by default and tames the handling for relaxed travel.
The Dock is needed to build, upgrade and retrieve an airship. The Advanced Dock is the powered upgrade: connected to the grid, it allows a faster approach and automatic flight to the dock.
Storm hits and collisions accumulate hull damage. A Repair Kit (5 Iron) patches the ship; after a full breakdown, rebuilding the wreck costs 10 Iron, 3 Cloth and 1 Airship Technical Components.
The airship has six hull skins: Standard, Yellow, Green, Blue, Pink and Black. Skins are visual only - no stat changes.
Stock airship
Max speed
50
Boost
+25
Battery
2,000
Hull
1,000
Flight ceiling
40,000
Roll/pitch
30°