Health
Hit points, 100 at maximum. Health drops from falls, environmental damage, or running out of food or water. At zero health the player respawns at their bed or the starting point and drops a death loot bag.
- Damaged by falls, environmental hazards and starvation
- Regenerates 10 health 7 times every 61 seconds while hunger and thirst are both above 50%
- Loses 5 health 7 times every 61 seconds for each stat that sits at zero
- A red vignette appears on screen on taking damage
- Death drops a retrievable loot bag where the player died
Hunger
Drains 25 of 1,000 points every 61 seconds, so a full bar lasts 40 minutes 40 seconds at the base rate. When hunger reaches zero, health starts dropping.
- Decays 25 points (of 1000) every 61 seconds
- Cozy Mode lowers each drain from 25 to 12 points
- Food restores hunger; every food's value is listed on its item page
- Below 25%: a weakened state indicator appears
- At zero: health begins to drain
Thirst
Drains at the same rate as hunger. Water from rivers and wells must be boiled before drinking - only rain collectors give drinkable water directly.
- Decays 25 points (of 1000) every 61 seconds, same as hunger
- A Bottle (Empty) filled at a river or well holds unboiled water: Carafe (Unboiled)
- The Furnace boils it into a Water Bottle in 30 seconds
- The Rain collector gives drinkable water directly
- At zero: health begins to drain
Questions
How does hunger work in Solarpunk?
Hunger drains 25 of 1,000 points every 61 seconds, so a full bar lasts 40 minutes 40 seconds; in Cozy Mode the drain is 12 points. Food restores it. At zero hunger, health drops by 5 seven times every 61 seconds.
How is clean water made?
The Bottle (Empty) is crafted from 5 Glass at the Crafting Table. Filled at a river or well it holds unboiled water, which the Furnace boils into a Water Bottle in 30 seconds. The Rain collector gives drinkable water directly. Watermelon Juice and several foods also restore thirst.
What happens when I die in Solarpunk?
When health reaches zero, the player respawns at their bed or the starting point. A death loot bag with the inventory drops where they died.