Lure, produce and shelter
Where to find
3 pigs are placed in the world: 1 on Chair Island, 1 on Golden Mid, 1 on Lower Nice.
Produce
A happy pig with a Pig Shelter of its own puts 1 Truffle into that shelter after 2 happy minutes, then 1 more every 8 happy minutes. The shelter holds up to 5; they are collected at the shelter. Without a shelter of its own it produces nothing.
Every happy minute counts up by 1 and every unhappy minute counts down by 5, so an unhappy spell delays the next Truffle.
Happiness
Happiness is the average of three scores: fed, watered and sheltered. At 80% or more the animal counts as happy.
Fed and watered: each meal at a Feeding Trough adds 20% to the fed score and each drink at a Water Trough adds 20% to the watered score. A search for food or water that finds nothing takes 15% off that score.
Sheltered: with a shelter of its own the score rises 2.5% per minute. At night the animal goes to its shelter and gains 5% per minute there, 10% in rain and 20% in a thunderstorm. Without a shelter it loses the same amounts in those conditions.
Food and water
Separate from happiness, the food and water meters drop 1% every 20 seconds, so a full meter empties in 33 minutes 20 seconds. The animal looks for a trough when a meter is under 81%, at most once a minute. A meal or a drink refills that meter by 25%.
Animals only eat from a Feeding Trough or Automatic Feeder and only drink from a Water Trough; crops, ponds and rivers are ignored. They only pick a trough holding at least 5. One Animal Feed adds 25 to a Feeding Trough (100 max); a meal takes 12 and a drink 12.5.
Animals never die or take damage. Empty meters only cost happiness.
Luring and movement
A pig follows a player holding Carrot within 15 m and stops 2 m away. Each Pig Shelter is claimed by one pig.
Walking speed is 1 m/s. In rain an animal runs to its shelter (2 m/s), in a thunderstorm it sprints (2.5 m/s), at night it walks. Eating, drinking and following a lure only happen in daytime in clear or cloudy weather.
Breeding
After 30 happy minutes in a row with a shelter of its own, a pig breeds with another pig within 8 m that also has 30. It needs a free shelter nobody owns: the baby appears there at half size and grows up after 10 minutes. Both parents start counting from 0 again.
Tag and transport
An Animal Tag renames the animal; the name also shows on its shelter. The tag is used up.
An Animal Transportation item sends the animal to any built Animal Receiving Station by drone and is used up. The animal leaves its old shelter.
Questions
Where do you find pigs in Solarpunk?
3 pigs are placed in the world: 1 on Chair Island, 1 on Golden Mid, 1 on Lower Nice. More come from breeding.
What does a pig produce?
Truffles, into its Pig Shelter: the first after 2 happy minutes, then one every 8 happy minutes, up to 5 waiting in the shelter.
What lures a pig?
Carrot held in hand, within 15 m, in daytime in clear or cloudy weather.