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Legendary Mage class

Warlock

Warlock is a 3-star Legendary Mage class. A Dark Mage promotes into it on reaching 3 stars, at Absorb LV 20 or higher.
Warlock
Grade
Legendary
Unit type
Mage
Stars
3
Attack type
Ranged
Faction
Undead
Class type
Support
Imprint slots
4

Base stats

Class stats at Absorb LV 1

Health
245
Attack
72
Attack Speed
24
Attack Range
140
Move Speed
45
Stats when promoted at Absorb LV 20
Health
315
Attack
86
Attack Speed
26
Attack Range
140

Skill

Soul Feast

Cooldown 7s · from 3 stars

Fires skull bolts at up to 2 enemies, dealing ATK 180% damage to each, storing half the health taken in orbs. The orbs heal allies at 70% health or lower.

Awakening

Options offered at 3 stars from Absorb LV 30, 60 and 100

Clear Mind

I: Stuns and silences on you last 10% less time. II: Stuns and silences on you last 15% less time. III: Stuns and silences on you last 20% less time.

Shelter

I: With an ally right in front of you, take 8% less projectile damage. II: With an ally right in front of you, take 12% less projectile damage. III: With an ally right in front of you, take 16% less projectile damage.

Spell Ward

I: 1 ally beside you takes 8% less skill damage. II: 1 ally beside you takes 12% less skill damage. III: 1 ally beside you takes 16% less skill damage.

Unbind

I: 1 ally of a different family beside you suffers 25% weaker movement slows. II: 1 ally of a different family beside you suffers 35% weaker movement slows. III: 1 ally of a different family beside you suffers 45% weaker movement slows.

Magic Wall

I: Take 6% less projectile damage. Projectiles cannot pierce through you. II: Take 9% less projectile damage. Projectiles cannot pierce through you. III: Take 12% less projectile damage. Projectiles cannot pierce through you.

Frontline Aid

I: 1 melee ally of another family beside you deals 5% more basic attack damage. II: 1 melee ally of another family beside you deals 8% more basic attack damage. III: 1 melee ally of another family beside you deals 11% more basic attack damage.

Mixed Magic

I: Skill damage +3% for each other family beside you, up to 3 families. II: Skill damage +4% for each other family beside you, up to 3 families. III: Skill damage +5% for each other family beside you, up to 3 families.

Spell Weaken

I: Basic attacks reduce the target’s next skill damage by 6%. II: Basic attacks reduce the target’s next skill damage by 9%. III: Basic attacks reduce the target’s next skill damage by 12%.

Shared Healing

I: Share 20% of excess healing with 1 injured ally beside you. II: Share 28% of excess healing with 1 injured ally beside you. III: Share 35% of excess healing with 1 injured ally beside you.

Shared Ward

I: 2 allies beside you take 6% less area damage. II: 2 allies beside you take 9% less area damage. III: 2 allies beside you take 12% less area damage.

Soul Armor

I: An ally receiving a life orb gains a shield equal to 20% of your ATK. II: An ally receiving a life orb gains a shield equal to 28% of your ATK. III: An ally receiving a life orb gains a shield equal to 35% of your ATK.

Lone Feast

I: Soul Feast deals 220% ATK damage to 1 enemy and creates 1 life orb. II: Soul Feast deals 240% ATK damage to 1 enemy and creates 1 life orb. III: Soul Feast deals 260% ATK damage to 1 enemy and creates 1 life orb.

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