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Rare Spearman class

Spartan

Spartan is a 3-star Rare Spearman class. A Elder Spearman promotes into it on reaching 3 stars, at Absorb LV 18 or higher.
Spartan
Grade
Rare
Unit type
Spearman
Stars
3
Attack type
Melee
Faction
Empire
Class type
Balanced
Imprint slots
3

Base stats

Class stats at Absorb LV 1

Health
380
Attack
64
Attack Speed
16
Attack Range
60
Move Speed
40
Stats when promoted at Absorb LV 18
Health
477
Attack
75
Attack Speed
17
Attack Range
60

Skill

Crushing Counter

Cooldown 6s ยท from 3 stars

Blocks one basic attack with a shield, then slams the spear down to unleash a shockwave in front, dealing 150% ATK damage to each of up to 2 enemies.

Awakening

Options offered at 3 stars from Absorb LV 30, 60 and 100

Spear Tip

I: Deal 6% more basic attack damage to enemies not beside you. II: Deal 9% more basic attack damage to enemies not beside you. III: Deal 12% more basic attack damage to enemies not beside you.

Second Rank

I: With an ally right in front of you, deal 5% more basic attack damage. II: With an ally right in front of you, deal 8% more basic attack damage. III: With an ally right in front of you, deal 10% more basic attack damage.

Brace for Impact

I: Take 20% less damage from each enemy's first melee attack. Slightly knock that attacker back. II: Take 30% less damage from each enemy's first melee attack. Slightly knock that attacker back. III: Take 40% less damage from each enemy's first melee attack. Slightly knock that attacker back.

Pierce

I: Basic attacks also hit 1 enemy behind the target for 10% of your ATK. II: Basic attacks also hit 1 enemy behind the target for 15% of your ATK. III: Basic attacks also hit 1 enemy behind the target for 20% of your ATK.

Break the Front

I: Deal 20% more basic attack damage to enemies at 70% HP or higher. II: Deal 25% more basic attack damage to enemies at 70% HP or higher. III: Deal 30% more basic attack damage to enemies at 70% HP or higher.

Rear Cover

I: 1 ally right behind you takes 6% less melee damage. II: 1 ally right behind you takes 9% less melee damage. III: 1 ally right behind you takes 12% less melee damage.

Long Thrust

I: With an ally right in front of you, basic attack Range +8. II: With an ally right in front of you, basic attack Range +12. III: With an ally right in front of you, basic attack Range +16.

Ally Guard

I: 1 melee ally beside you takes 12% less projectile damage. II: 1 melee ally beside you takes 18% less projectile damage. III: 1 melee ally beside you takes 24% less projectile damage.

Guard Piercer

I: Basic attacks ignore 40% of enemy defenses. II: Basic attacks ignore 60% of enemy defenses. III: Basic attacks ignore 80% of enemy defenses.

Shield Riposte

I: Your first basic attack after a shield skill deals extra damage equal to 25% of your ATK. II: Your first basic attack after a shield skill deals extra damage equal to 35% of your ATK. III: Your first basic attack after a shield skill deals extra damage equal to 45% of your ATK.

Side Shield

I: During your shield stance, block 1 basic hit for 1 melee ally beside you. Absorb up to 8% of your max HP. II: During your shield stance, block 1 basic hit for 1 melee ally beside you. Absorb up to 12% of your max HP. III: During your shield stance, block 1 basic hit for 1 melee ally beside you. Absorb up to 16% of your max HP.

Focused Counter

I: Crushing Counter focuses on 1 enemy, dealing 190% ATK damage. II: Crushing Counter focuses on 1 enemy, dealing 210% ATK damage. III: Crushing Counter focuses on 1 enemy, dealing 230% ATK damage.

Imprint it gives

A unit that absorbs this one gains this imprint

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